|Agumon's Safari Hunt Tour|
|Publisher||Bandai Namco Games|
|Platform|| Bandai Revolution|
Bandai CD Revolution
|Ratings||E for Everyone|
Agumon's Safari Hunt Tour is a spin-off to the Super Hikari games developed by Azumanga Interactive and published by Bandai Namco Games for the Bandai Revolution and Bandai CD Revolution. The game takes advantage of the Mode 7 capability, which allows backgrounds to be transformed by rotating or stretching it. The Bandai CD Revolution version uses 3-D backgrounds instead.
The game is similar to the Super Nintendo game Yoshi's Safari.
In this game, Hikari and Agumon have to save Kingmon and his son Princemon of Ruby Land from King Werewolfmon and his Werelings. Unlike most Hikari games, it is a rail shooter, with support for the Scope Shooter light gun.
The game is played from the perspective of Hikari, riding on Agumon's back. Agumon's head is always visible, and accidentally shooting at him causes a loss of health and he turns to give the player a dirty look. The Scope Shooter can be fired automatically, which quickly drains power. The RPM of the Scope Shooter would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire peppers in the game, and collecting them increased the amount of time that the scope could shoot before needing to recharge.
Agumon's Safari Hunt Tour puts emphasis on platforming, and at times, it is imperative to jump (via the cursor button) in order to avoid some obstacles. Also, there are branching paths that lead to different enemies, mini-bosses, or prizes, though they always end in the same main road, which leads to a boss. The bosses can be the Werelings, with some of them piloting mechs; bigger versions of normal enemies (such as a big Magiwere or the Giant Spirit); or King Werewolfmon himself, wearing a suit of armor equipped with two gun-hands and a devastating energy cannon located in the stomach.
At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.