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Call of Duty: Zero Day Battle
Developer(s) Infantry Interactive
NeversoftTemplate:Efn
Raven SoftwareTemplate:Efn
Publisher(s) Activision
Writer(s) Stephen Gaghan
Composer(s) Steve Jablonsky
Series Call of Duty
Engine IW engine[1]
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Wii U
Xbox 360
Xbox One
Release Microsoft Windows, PlayStation 3, Wii U & Xbox 360
WW November 12, 2013[2]
PlayStation 4
NA November 15, 2013[3]
EU November 29, 2013[3]
Xbox One
WW November 22, 2013[3]
Genre(s) First-person shooter
Mode(s) Single-playermultiplayer
Call of Duty: Zero Day Battle is a first-person shooter video game developed by Infantry Interactive, with assistance from Raven SoftwareNeversoft and Certain Affinity. Published by Activision, it is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for Microsoft WindowsPlayStation 3Xbox 360, and Wii U on November 12, 2013, with Treyarch handling the port for the Wii U. The game was released with the launch of the PlayStation 4 and Xbox One.

Development of the game began in 2009 after Infantry Interactive was founded. For the single-player campaign, Infantry employed veteran actors Paul Walker, Amanda Seyfried, Christian Bale, Pete L. J. Dickson, Harrison Ford, and Andrew Divoff for the lead roles. The story is based on the nearly decade-long international manhunt for al Qaeda leader Osama bin Laden after the September 11 attacks in the United States.

Zero Day Battle received acclaim reviews from critics, with most praising its single-player campaign, multiplayer gameplay and introduction of the new game modes Vehicle Warfare and Extinction but criticizing it for its rehashing of familiar concepts, and general lack of innovation.

GameplayEdit

Like it's predecessors, Zero Day Battle is a first-person shooter.  

CampaignEdit

Zero Day Battle's campaign features slight changes from the previous titles in the series; The game's heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. Levels are more open ended. Players are given more freedom, and can choose a gameplay style based on direct confrontation, or a more discreet and stealthy approach, in order to deal with enemies and to complete their objectives.

MultiplayerEdit

The multiplayer in Call of Duty: Zero Day Battle features changes from that of previous Call of Duty games as some new mechanics have been added to it. Maps now have areas that can be altered or destroyed. There is a nuke-like kill streak reward, the KEM Strike. You can get the ODIN kill streak by either getting a certain amount of kills or you can get it by killing the top player on the other team and then completing various challenges after picking up a blue briefcase that is dropped. The sniper rifle scopes also have new "dual render technology" allowing the player to see around the outside of the scope (although blurred) when zoomed in. On October 3, a new multiplayer type was revealed, called Squads. This features a squad that you build and you can face other squads around the world. Your squad can be leveled up and will act like a true individual. "Octane", "Prison Break", "Tremor", "Freight", "Stormfront", "Siege", "Warhawk", "Sovereign", "Overlord", "Flooded", "Strikezone", "Whiteout", "Stonehaven" and "Chasm" are the maps that are in Zero Day Battle so far. The dynamic map, "Free Fall", was a pre-order bonus. The game now features playable female soldiers.[4]

Vehicle WarfareEdit

Vehicle Warfare is a new game mode with it's own campaign.

ExtinctionEdit

Extinction is a new 4-player co-op mode, which pits the player(s) against various types of aliens (known altogether as Cryptids) in a base-defending survival style map. The main goal is usually to destroy all of the Cryptid hives scattered across the map (with the exception of Awakening and Exodus; the former requires players scanning for obelisks in an area which need to be destroyed, while Exodus features generators which the players have to activate). Players choose from four different class types, with unique traits and customizable loadouts. The player(s) can level up their classes, unlocking more weapons and equipment for their loadouts.

PlotEdit

CampaignEdit

Characters and settingEdit

PaulWalkerEdit-1

Paul Walker plays Navy SEAL operator Matthew Daniels. This was Walker's last video game role before his death on November 30, 2013.

Zero Day Battle takes place in 2011 and tells the story of the nearly decade-long international manhunt for al Qaeda leader Osama bin Laden. Players take control of SEAL Team 6 leader Petty Officer First Class Matthew Daniels (Paul Walker). Matthew is accompanied by his teammates; Horatio (Christian Bale), Dominic (Pete L. J. Dickson), Benji (Jeffrey Pierce), Taylor (Brian Bloom), and Jacob (Kevin Gage).

170px-Amanda Seyfried-crop

Actress Amanda Seyfried plays CIA Intelligence analyst Nina.

Other non-playable characters include Nina (Amanda Seyfried), a CIA intelligence analyst, Vice Admiral Bill McRaven (Harrison Ford), as well as Nina's fellow officer and friend Lily (Amber Heard) and Donatello (Gunner Wright).

StoryEdit

The story begins in 1999 as Nina, a U.S. Central Intelligence Agency analyst, is recruited "out of high school" and tasked with finding the al-Qaeda leader Osama bin Laden. A series of four coordinated terrorist attacks by the Islamic terrorist group al-Qaeda against the United States erupts on the morning of Tuesday, September 11, 2001. The attacks kill 2,996 people, and injures over 6,000 others. Navy SEAL operator Matthew Daniels discovers that his wife was killed in the attacks.

In 2003 Nina is stationed at the U.S. embassy in Pakistan. She and fellow officer Donatello, attend the blacksite interrogations of Ammar (), a detainee with suspected links to several of the 2001 attacks in September, who is subjected to approved torture interrogation techniques. Ammar provides unreliable information on a suspected attack in Saudi Arabia, but does reveal to Nina the previously unknown name of the personal courier for bin Laden, Abu Ahmed al-Kuwaiti. Other detainee intelligence connects courier traffic by Abu Ahmed between Abu Faraj al-Libbi () and bin Laden. In 2005, Faraj denies knowing about a courier named Abu Ahmed; she interprets this as an attempt by Faraj to conceal the importance of Abu Ahmed.

In 2009, Lily, Nina's fellow officer and friend is killed during the Camp Chapman attack. On the same day a case manager that likes the Abu Ahmed lead, shares with her an interrogation with a Jordanian detainee claiming to have personally buried Abu Ahmed in 2001. Nina learns what the CIA was told five years earlier, that Morocco caught Ibrihim Sayeed traveling under the name of Abu Ahmed al-Kuwaiti. Realizing her lead may be alive, Nina contacts Donatello, now a senior officer at the CIA headquarters. She speculates that the CIA's photograph of "Abu Ahmed" is that of his brother, Habeeb, who was killed in Afghanistan. Nina says that their beards and native clothes make all of the brothers look alike. This would explain Ammar's account of Abu Ahmed's "death" in 2001.

Nina wants the telephone number of Ibrihim Sayeed's mother, and it comes from a Kuwaiti prince for the price of a Lamborghini. CIA operatives use electronic methods to pinpoint a caller in a vehicle who persistently exhibits tradecraft behaviors that delay confirmation of his identity. The vehicle is physically tracked to a large urban compound in Abbottabad, Pakistan, near the Pakistan Military Academy. Gunmen attack Nina while she is in her vehicle; the action indicates to the agency that her cover is blown, so she is recalled to Washington, D.C.

When the compound is put under surveillance, the habits and culture of the inhabitants are analyzed but no conclusive photographic identification of bin Laden is obtained. The President's National Security Advisor tasks the CIA with creating a plan to capture or kill bin Laden. Two stealth helicopters from Area 51 are flown by the Army's 160th Special Operations Aviation Regiment to enter Pakistan, insert members of DEVGRU and the CIA's SAD/SOG and raid the compound. Before briefing President Barack Obama, the CIA Director () holds a meeting of his senior officers, who assess that bin Laden being there is a chance of 60–80%, rather than another high-value target. Nina, also in attendance, uses the "habits" intelligence to shore-up her conclusion to 100% that bin Laden is there.

The raid is approved and is executed on May 2, 2011. A helicopter crashes, Daniels and the SEALs gain entry and kill a number of people within the compound—among them a man in the building who is believed to be bin Laden. At a U.S. base in Jalalabad, Afghanistan, Nina visually confirms the identity of the corpse. Nina is seen boarding a military transport to return to the U.S.; the only passenger in the vast interior. The pilot asks her the destination; she does not reply.

As the plane's cargo-hold door closes, Nina begins to cry softly.

In the mid-credit scene, Daniels visits his late wife's grave.

Vehicle WarfareEdit

Characters and settingEdit

StoryEdit

ExtinctionEdit

Characters and settingEdit

StoryEdit

DevelopmentEdit

Infantry Interactive began developing Zero Day Battle in 2009. Infantry split up into two teams; while one worked with Infinity Ward to develop Call of Duty: Modern Warfare 3 (2011), the other began work on Zero Day Battle.

On February 7, 2013, Activision confirmed that a new Call of Duty game was in development and would be released Q4, 2013. The publisher expected to sell fewer copies than the series' previous entry, Call of Duty: Black Ops II on seventh generation consoles (PlayStation 3 and Xbox 360) due to the transition to next-generation consoles.

The series started a new sub-series to coincide with Sony and Microsoft's eighth generation consoles entering the market. The game was supposed to debut an engine built by the developer, originally described as a new engine, but later clarified to be the same engine as used in previous games with "significant" upgrades. The game also utilized Umbra Software's rendering tool, Umbra 3, as a way to speed up the rendering process of large environments by an optimization known as occlusion culling – a method of filtering out hidden objects so they are not rendered.

The Wii U version of the game was developed by Treyarch.

Infantry Interactive prioritised frame rate over display resolution during the development of Call of Duty: Zero Day Battle, with the game targeted to run at 60 frames per second on each platform. While the game outputs at 1080p on PlayStation 4, the Xbox One can only manage 720p while maintaining the frame rate. Due to a "configuration issue" however, the PlayStation 4 version still required a release day patch to reach 1080p.

AudioEdit

Steve Jablonsky scored the game's original soundtrack. Rapper Eminem's 2013 song "Survival" is featured as the game's credit song.

Marketing and releaseEdit

RevealEdit

On April 29, 2013, the official Call of Duty website was updated with a social media mosaic that filled up every time a user logged into the site via Twitter or Facebook. The next day, the mosaic was completed and the picture showed a skull along the text "based on amazing war stories." Some details about Zero Day Battle leaked prior, especially when Tesco pulled the listing of the game for the PlayStation 3 after it was put up accidentally. Several other retailers, including Target, listed it for PlayStation 3 and Xbox 360. The live-action teaser trailer for , titled "Tier 1 Warriors", features glimpses of people wearing historical battle masks, among them one of a group of soldiers putting on the skull mask shown on the box art. It was released on May 1, 2013. Zero Day Battle appeared at the "Xbox Reveal" event on May 21, 2013.

On August 14, 2013, American rapper Eminem's "Survival" featuring Liz Rodrigues, with production by DJ Khalil was premiered in the multiplayer trailer for the game. The music video for the song features various footage from the game's single player campaign, and other elements from the game.

ReleaseEdit

Call of Duty: Zero Day Battle was released for Microsoft Windows and current-generation game consoles – PlayStation 3Xbox 360, and Wii U – on November 12, 2013. Activision announced that the game would be available for the PlayStation 4 and Xbox One in time for each console's release date on November 15, 2013, and November 22, 2013, respectively. Despite the official announcement for next-generation systems, the PlayStation 4 version of the game was made available by some retailers ahead of the scheduled release date.

Downloadable contentEdit

ReceptionEdit

Reviews Edit

 Reception
Aggregate scores
Aggregator Score
GameRankings PS3: 92.73%[5]
PS4: 94.31%[6]
XONE: 93.40%[7]
X360: 92.64%[8]
PC: 89%[9]
Wii U: 70.83%[10]
Metacritic PS4: 94/100[11]
XONE: 93/100[12]
X360: 93/100[13]
PS3: 93/100[14]
PC: 88/100[15]
Wii U: 69/100[16]
Review scores
Publication Score

Call of Duty: Zero Day Battle received widespread critical acclaim and was deemed the best Call of Duty since Modern Warfare 2 (2009).

The single-player campaign received acclaim. VideoGamer.com praised overall gameplay, saying it "seems more refined and enjoyable than Black Ops 2" and the campaign as "a true loyal campaign based on the greatest manhunt story". PC Gamer dubbed the campaign as "exciting and with Paul Walker and Amanda Seyfried's majestic art work, the campaign is the real centerpiece of Zero Day Battle". IGN called the campaign "lengthy, challenging, and varied". GameSpot went even further regarding the campaign calling it "impressive" and "a terrific collection of shootouts and set pieces".

The multiplayer received praise. Both IGN and GameSpot also welcomed the new character customization feature and game types in multiplayer.

The introduction of the game modes Vehicle Warfare and Extinction were also praised.

Sales Edit

The game sold 2.7 million copies in less than 24 hours at launch. Overall sales were down compared to 2012's Call of Duty: Joint Ops. Activision blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles.[17] As of February 2014, the game has sold over 19 million copies.[18]

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ReferencesEdit

Notes

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Footnotes
  1. Infinity Ward, Call of Duty: Ghosts and the nameless game engine that powers a first-person shooter phenomenon, .
  2. Call of Duty: Ghosts Title, Release Date Confirmed, .
  3. 3.0 3.1 3.2 Infinity Ward Breaks Down Call of Duty: Ghosts Extinction Mode’s Four Classes, .
  4. 'Call Of Duty: Ghosts' Multiplayer Revealed - First Playable Female Soldiers Added, .
  5. Call of Duty: Ghosts for PlayStation 3, .
  6. Call of Duty: Ghosts for PlayStation 4, .
  7. Call of Duty: Ghosts for Xbox One, .
  8. Call of Duty: Ghosts for Xbox 360, .
  9. Call of Duty: Ghosts for PC, .
  10. Call of Duty: Ghosts for Wii U, .
  11. Call of Duty: Ghosts for PlayStation 4 Reviews, .
  12. Call of Duty: Ghosts for Xbox One Reviews, .
  13. Call of Duty: Ghosts for Xbox 360 Reviews, .
  14. Call of Duty: Ghosts for PlayStation 3 Reviews, .
  15. Call of Duty: Ghosts for PC Reviews, .
  16. Call of Duty: Ghosts for Wii U Reviews, .
  17. CoD: Ghosts retail spend down on Black Ops 2 'due to console transition', .
  18. Why Did Activision Blizzard End Up on Top?, .

External linksEdit

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