Death: Spetsnaz II | |
Developer(s) | Elite Games |
Publisher(s) | Apple Entertainment, Inc. |
Platform(s) | PC, Mac, GameCircle Elite, Wii U, Xbox 360, PlayStation 3 |
Genre | First-person shooter |
Release | November 8, 2012 November 18, 2012 (Wii U) December 20, 2012 (Wii U in all other countries) |
Mode(s) | Single-player, multiplayer, co-op |
Ratings | ESRB: T |
Media | Disc, digital download |
Death: Spetsnaz II is a 2012 game and the ninth installment of the annual Death series. It is the first game in the series to feature non-linear gameplay, permanent death, and multiple endings.
Synopsis[]
The game is set in 2025, in the future, and the 1980s. All missions focus on attempting to stop the narco-terrorist Paulo Luiz.
It is the second Death game to feature player-determined choices but the first to feature non-linear gameplay, multiple endings, and permanent death.
Multiplayer[]
Multiplayer returns in Spetsnaz II.
Modes[]
Core[]
- Team Deathmatch
- Free-for-all
- Search and Destroy
- Domination
- Headquarters
- Ground War
- Demolition
- Capture the Flag
- Chaos Moshpit (removed April 9, 2013)
- One Flag CTF (added July 7, 2013)
Hardcore[]
- Team Deathmatch
- Free-for-all
- Search and Destroy
- Domination
Zombies[]
The Zombies mode from Death: Blood War and Death: Spetsnaz returns, with four new characters.