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Digidestined Racing
Digidestined Racing Box Art 2
Box Art (Bandai PocketTurbo)
Developer Azumanga Interactive
Publisher Bandai Namco Games
Platform Bandai Chaos
Bandai PocketTurbo
Genre Kart Racing
Modes 2 Players
Ratings K-A for Kids To Adults

Digidestined Racing is a kart racing video game featuring the 8 main DigiDestined characters from Digimon Adventure 01 developed by Azumanga Interactive, and published by Bandai Namco Games for the Bandai Chaos and PocketTurbo.

The game is a hack of "Sonic Drift 2" on the Sega Game Gear, adding an 8th playable character (and because of this, the character selection screen is changed to fit all 8 playable characters), most of the stages names and designs are changed from Sonic themed courses to Digimon themed courses, and the Final GP is removed entirely. Most of the music remains the same except for the Sonic music are replaced by music from the japanese version of Digimon.

GameplayEdit

Players race around a series of tracks in either single races, collecting D Symbols (which the D stands for Digimon) and using power-ups to obtain First Place. Each playable character has different positive and negative attributes, and can utilize a Special Ability at the cost of two D Symbol. The directional pad steers Up uses D Symbol for a burst of speed, and the two buttons are used for acceleration and braking. D Symbol are lost during collisions. The Item boxes also are not used automatically upon being touched. Instead, an icon appears on the top of the screen and Up on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.

The game features additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.

To win the three different Digi GPs (grey, green and red digivices). Each Digi GP has six different tracks. Three Digivices are awarded for winning races.

Playable CharactersEdit

Character Name Special Move Acceleration Speed Handling
Tai (Digimon) Taichi "Tai" Kamiya Speed dash (same as red monitor power-up) High High Low
Matt (Digimon) Yamato "Matt" Ishida Super speed dash (more than red monitor power-up, uses three D symbols) Very high Very high Very low
Sora (Digimon) Sora Takenouchi Punch if within range (same as collision), otherwise jump over (same as spring power-up) Medium Medium Medium
Izzy (Digimon) Koushiro "Izzy" Izumi Drop mine (same as collision) Low Decent Very high
Mimi (Digimon) Mimi Tachikawa Toss heart (reduces other's speed) High Low Medium
Joe (Digimon) Joe Kido Sling oil balls (same as collision) High High Low
TK (Digimon) Takeru "T.K." Takaishi Jump over (same as spring power-up) Medium Medium Medium
Kari (Digimon) Kari Kamiya Jump over (same as spring power-up) Medium Medium Medium

Power-UpsEdit

  • D Symbols: Collecting two D Symbols (or three in the case of Matt) allows the player to use their special attack.
  • Spring: These all launch the player up into the air, increasing the speed.
  • Star: The screen whites for everyone.
  • Reverse ball: Steering is reversed.
  • Red Monitor (speed): Makes the player dash down the track with a momentary burst of speed.
  • Blue Monitor (invincibility): Makes the player invincible for a short period of time. The BGM during invincibility is based on the japanese Digimon Adventure theme.
  • Yellow Monitor (spring): Same as Spring.
  • Black Monitor (mine): Slings a mine to the track and has the same effect as a collision.

CoursesEdit

Grey Digi GPEdit

  • File Island 1
  • Spiral Top 1
  • Dark Valley 1
  • Casino Park
  • Desert Road 1
  • Iron Ruin

Green Digi GPEdit

  • Desert Road 2
  • Rainy Valley
  • Snow Island
  • Spiral Top 2
  • Death Tunnel
  • File Island 2

Red Digi GPEdit

  • Dark Valley 2
  • Quake Cave
  • Balloon Panic
  • Digi Ocean
  • Milky Way
  • Death Planet

Box ArtEdit

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