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Developer Acclaim Entertainment
Publisher Acclaim Entertainment
Platform Super NES
Genre RPG
Release 1994
Modes Single-player
Media 24-megabit cartridge

Eteorth is an action role-playing video game developed and published by Acclaim Entertainment and distributed by Warner Bros. Interactive Entertainment in 1994 for the Super NES and PlayStation.





Quest Description Difficulty Rewards

Side questsEdit

Quest Description Difficulty Rewards


As aforementioned above, Eteorth is an action role-playing game. The game takes place in an open world with nonlinear gameplay, allowing the player to freely roam Eteorth, a large, open environment. The player may navigate the game world faster by riding horses or wagons, rowing gondolas or using boats, or by utilizing a fast-travel system that allows the player to warp to previously discovered cities or towns. A main quest is assigned to the player at the beginning of the game, but it can be completed at the player's leisure, or ignored given the prerequisite that the first stage of the quest is completed.


An example of one of the hardest quests in the game

The game starts in a procedurally generated world and the player is given three basic tools, including a rock for combat, an empty box for imagination (useless), and a toothbrush for absolutely no reason (you can't brush your teeth in the game, even if you tried). The player character will witness and can take part in random events they encounter as they explore the game world. These include public hangings, ambushes, pleas for assistance, encounters with strangers, and dangerous animal attacks. For example, if a lion invades a town, the player can throw a rock at it and will receive a bonus of honor and fame for attempting protecting the town.

Eteorth makes use of a morality system where players have the ability to gain positive or negative honor. Honor can be gained by making morally positive choices, such as petting a snake or vice versa. The player character's overall honor standard is lowered for committing crimes or other negative choices. This works in conjunction with another system, fame, which affects how people react based on the player's honor status. If the player has little honor, NPCs feel insecure and will often accuse the player of jaywalking. If the player has a high amount of honor, other characters will usually greet and feel safe around the player, except for bartenders.

Lastly, you will die a lot.


Name Description
Aflack is the protagonist of the game. He is a frog-esque creature with a god complex, wishing to usher the world into his tyranny. Aflack developed this ideology due to his grandmother overindulging him as a kid. However, he masks this attitude by taking on the guise of a good-hearted optimist. His true motives and behavior are only revealed at the end of the game, fooling even the player.
King Constanipple XXI
King Constanipple XXI is the ruler of Eteorth. He is fat and lethargic and does nothing but sit around all day, similar to Americans. The only reason he's king is because Eteorth follows the system of a hereditary monarchy. Constanipple is large in size and never wears shirts. Due to negligence on his part, Eteorth is suffering economically and subsequent protest groups have formed.

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