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Super Mario | |
Developer | Nintendo |
Publisher | Nintendo |
First release | Donkey Kong (1981) |
Console of origin | ARC |
The Super Mario universe refers to the Mario series in reference to its representation within the Super Smash Bros. series of fighting games. The Mario series is Nintendo's most successful franchise, and as such has more representation throughout the series in regards to most aspects; falling second to the Pokémon universe in terms of number of playable characters throughout the series and the Kid Icarus universe in terms to the number of enemies present in the Smash Run mode.
The amount of representation the Mario series throughout the Super Smash Bros. series is so staggering that several sub-universes have been introduced in order to somewhat balance out the representation. These sub-universes include the Yoshi, Wario, Donkey Kong, Mario Kart, and Wrecking Crew universes.
Canon Content[]
Super Smash Bros.[]
Playable Characters[] | ||
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Mario | Mario is the main protagonist of the Super Mario series, and one of the two representatives of the series in Super Smash Bros.. Mario is designed to be the most balanced character in the game, and as such has very few strengths and weaknesses, allowing new players to be introduced into the game easily while using him. His appearance is based off the one he took in Super Mario 64. | |
Luigi | Luigi, Mario's younger brother and the secondary protagonist of the Super Mario series is an unlockable character in Super Smash Bros.; a title he holds in most games released afterwards. Luigi shares many of the same attacks with Mario, but is generally weaker with faster attacks and higher jumps. | |
Enemy[] | ||
Piranha Plant | The Piranha Plant is a recurring enemy in the Super Mario series. It appears on the Mushroom Kingdom stage, where it pops up out of pipes to bite fighters should they draw near it. It's appearance and movement are both based on Super Mario Bros.. | |
Stages[] | ||
Peach's Castle | A stage set in the sky above Peach's Castle, as it appears in Super Mario 64. It is the first stage in the series to feature an item as part of the stage (in this case, the Bumper). It is a generally small stage with a platform that moves through the stage slowly. | |
Mushroom Kingdom | Mushroom Kingdom is stage that acts as a throwback to the original Super Mario Bros. game from 1985. The stage features various elements derived from the game it is based on, including the weighted platforms (located in the centre of the stage), and Warp Pipes (from which Piranha Plants can come out of). Fighters are able to travel between the Warp Pipes by crouching atop them. | |
Items[] | ||
Bob-omb | The Bob-omb is a recurring enemy/item throughout the Mario series. In all of its appearances, the Bob-omb will explode once touched by Mario, though some games allow for it to be stomped upon to ignite it. Throwing the Bob-omb creates a powerful explosion that can easily KO opponents. | |
Fire Flower | The Fire Flower is a recurring power-up that Mario can collect to turn into Fire Mario. Fire Mario's powers are the basis of several of Mario's attacks throughout the Super Smash Bros. series, and Mario and Luigi's Fireball attack is a direct reference to Fire Mario's most recurring ability. In Super Smash Bros., the Fire Flower spews out a stream of fire when the attack button is held. | |
Green Shell | The Green Shell is an item based upon the Koopa Troopa and Koopa Paratroopa enemies from the Super Mario series. Throughout the series, the common turtle-like enemies can be jumped on, knocking them out of/in to their shells, after which can be thrown (kicked in Super Mario Bros.) at other enemies. The item acts identically in Super Smash Bros., and features a design near-identical to that found in Super Mario 64. | |
Red Shell | The Red Shell is, like the Green Shell, also based upon the Koopa Troopa enemy and its subspecies. Ever since Super Mario Bros., red-shelled Koopa Troopas were shown to be "smarter" than their green-shelled counterpart, as they would turn around once they reached a ledge as opposed to walking off it. The Red Shell in Super Smash Bros. is based upon its appearance in Super Mario Kart, where it would hone in on the racer ahead of its user. Despite this, however, the Red Shell acts closer to the Kamikaze Koopa from Super Mario World. | |
Starman | The Starman is a recurring item throughout the Super Mario series, and oftentimes the rarest of Mario's power-ups. In the Mario series, the Starman turns Mario invincible for a short time and provides a speed boost. The Starman acts similarly in Super Smash Bros., though does not provide a speed boost to the one who touches it first. | |
Music[] | ||
Track 5 | Track 5 (unnamed) is the main background music for the Peach's Castle stage. It is a rearrangement of the overworld and underground themes from Super Mario Bros.. | |
Track 13 | Track 13 (unnamed) is the main background music for the Mushroom Kingdom stage. It is a direct rip of the overworld theme from Super Mario Bros.. | |
Track 14 | Track 14 (unnamed) is the secondary background music for the Mushroom Kingdom stage. It is a direct rip of the overworld's "hurry up" theme from Super Mario Bros., and plays during the final 30 seconds of a match on the stage. | |
Track 15 | Track 15 (unnamed) plays whenever Mario or Luigi wins a match. It is a remix of the level clear theme from Super Mario Bros.. | |
Track 27 | Track 27 (unnamed) is a remix of the Starman theme from Super Mario Bros.. It plays whenever a fighter picks up the Starman. |
Super Smash Bros. Melee[]
Playable Characters[] | ||
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Mario | Mario is relatively unchanged from his appearance in the previous Super Smash Bros. title. Like all returning characters, he gained a new special move, which for him is the Cape from Super Mario World. His appearance is now based off Mario Kart 64 instead of Super Mario 64. | |
Luigi | Luigi returns once more as an unlockable fighter, and is relatively unchanged from the previous Super Smash Bros.. Luigi gained the Green Missile as his new special move, which is of an original creation and based off Luigi's generally comical appearance. Like Mario, his appearance is now based off Mario Kart 64's model of the character. | |
Peach | Princess Peach is the tritagonist of the Super Mario franchise, and the plot of the games usually focus on rescuing her from Bowser. She is a new fighter to the Super Smash Bros. series. Taken from Yume Kōjō: Doki Doki Panic's Lina (and Peach herself in Super Mario Bros. 2), Peach is given the ability to float for a short duration by holding the jump button. | |
Bowser | Bowser is the main antagonist of the Super Mario series, and the oft-captor of the Mushroom Kingdom's Princess Peach. He is the ruler of the Koopa Troop, and commonly orders the minor enemies of the Super Mario series around. In Super Smash Bros., Bowser is a slow and powerful fighter with attacks based from his abilities in various games including Super Mario Bros. and Super Mario Bros. 3. | |
Dr. Mario | A late addition onto the roster of Super Smash Bros. Melee, Dr. Mario appears as a clone of Mario. This doctor portrayal of Mario previously appeared in the Dr. Mario series of puzzle games. In the Super Smash Bros. series, he shares all of his moves and animations with Mario, though is more powerful but heavier and slower to compensate. Many of his moves are changed slightly to keep in line with being a doctor, with Mario's Fireballs being replaced by Megavitamins, and most of Mario's fire-based smash attacks receiving being electric-based. | |
Bosses[] | ||
Giga Bowser | Giga Bowser is the secret final boss of the game's new Adventure Mode. Giga Bowser is a demonic variation of Bowser, who has more pronounced features: longer horns and spikes, more pronounced muscles, spikier hair, and other features that distinguish him from Bowser. Despite being based on Bowser, later games consider him a Super Smash Bros. character, though fans often consider him being half-Mario and half-Smash Bros.. Unlike Master Hand and Crazy Hand, one must actually KO Giga Bowser as if he is another fighter. | |
Metal Bros. | Metal Mario and Metal Luigi (collectively the Metal Bros.) are the characters of Mario and Luigi permanently under the effects of the Metal Box. Metal Mario is always fought in Adventure Mode after defeating fifteen Fighting Wire Frames. Metal Luigi joins Metal Mario once Luigi is unlocked in order to increase the difficulty of the fight. | |
Enemies[] | ||
Goomba | Goomba is the most basic of the Super Mario enemies, as they simply walk one way. They appear in the first level of the game's new Adventure Mode. | |
Koopa Paratroopa | Koopa Troopas are recurring enemies in the Super Mario. They appear in the first level of the Adventure Mode, and their shells can be used identically to the Green Shell items. They come in green and red variations. | |
Koopa Paratroopa | Koopa Paratroopas are, as one would expect, para-variations of the Koopa Troopa enemy. They fly up and down, and will turn into Koopa Troopas once attacked. Like their grounded variants, they come in green and red variations. | |
Stages[] | ||
Mushroom Kingdom: Rainbow Cruise |
Rainbow Cruise is an homage to the final stage of Super Mario 64: Rainbow Ride. In order to show off the increased processing power of the Nintendo GameCube, the stage is larger than what is on screen, as the camera scrolls and loops through a set path consisting of Donut Blocks, weighted platforms, and a small ship. | |
Mushroom Kingdom: Princess Peach's Castle |
The stage is the rooftop of Princess Peach's Castle as it is seen in Super Mario 64. The stage can be seen as a "sequel" as such to the original Super Smash Bros.'s Peach's Castle. Banzai Bills (misnamed Bullet Bills in early copies of Melee) will routinely crash into one of the ends of the stage. | |
Mushroom Kingdom | A pseudo-remake of the stage of the same name from Super Smash Bros., Mushroom Kingdom once again pays homage to the game Super Mario Bros. by using sprites and music from the game. | |
Mushroom Kingdom II | 'Mushroom Kingdom II, despite its name, it is based on Subcon from Super Mario Bros. 2 (or Yume Kōjō: Doki Doki Panic, as that's what Super Mario Bros. 2 was originally released as). Pidgit flies around on the stage and his carpet acts as a platform, and Birdo also makes an appearance to shoot eggs at fighters. | |
Mushroom Kingdom (Adventure Mode stage) |
The first stage of Adventure Mode is titled "Mushroom Kingdom". It is heavily based around the early Super Mario titles, with Goombas, Koopa Troopas, and Koopa Paratroopas acting as the primary enemies. Finishing the level with a 2 in the seconds slot allows the player to fight - and unlock - Luigi. Halfway through the stage, the player is pitted against a hoard of Yoshis that must be defeated. | |
Goomba (Event stage) |
The Goomba trophy appears as a stage in the fourteenth event match: Trophy Tussle 1. It is a very basic stage, with no hazards beyond the Goomba's unusual shape. | |
Items[] | ||
Bob-omb | The Bob-omb is a recurring item and enemy in the Mario universe and its subseries. It acts identically to its appearance in Super Smash Bros.. | |
Fire Flower | The Fire Flower is a recurring power-up in the Super Mario series. It acts identically to its appearance in Super Smash Bros.. | |
Green Shell | The Green Shell is a recurring item in the Mario universe and its subseries, and is obtained by stomping a Koopa Troopa with a green shell. It acts identically to its appearance in Super Smash Bros.. | |
Red Shell | The Red Shell is a recurring item in the Mario universe and its subseries, and is obtained by stomping a Koopa Troopa with a red shell. It acts identically to its appearance in Super Smash Bros.. | |
Metal Box | The Metal Box is one of the new status-based items introduced in Super Smash Bros. Melee. After collecting it, the user becomes coated in a sheet of metal, essentially becoming like Metal Mario. Under the effects of the box, their weight and attack damage is increased. | |
Freezie | The Freezie is a new item introduced in Super Smash Bros. Melee to take advantage of the new ice-based effects created for the Ice Climbers. When thrown at an opponent, the Freezie will freeze them in a block of ice, that can be broken with a strong enough attack, a fire attack, or simply by waiting. | |
Super Mushroom | The Super Mushroom is one of the new status-based items introduced in Super Smash Bros. Melee. The fighter that touches the mushroom increases their size, and thus attack power and speed. This also makes them more susceptible to attacks as they gain a larger hitbox. | |
Poison Mushroom | The Poison Mushroom is one of the new status-based items introduced in Super Smash Bros. Melee. The fighter that touches the mushroom decreases their size, and thus attack power and speed. This also makes them less susceptible to attacks as they gain a smaller hitbox. | |
Music[] | ||
Princess Peach's Castle | The song Princess Peach's Castle is the main song played on the stage of the same name. The song is an orchestrated remix-mashup of the overworld and underground themes from Super Mario Bros.. | |
Rainbow Cruise | The Rainbow Cruise song is the main song played on the stage of the same name. The song is a remix-mashup of the slide theme from Super Mario 64 and the underwater theme from Super Mario Bros.. | |
Mushroom Kingdom | The Mushroom Kingdom song plays primarily on the stage of the same name. The song is a perfect preservation of the original 8-bit overworld theme from Super Mario Bros.. | |
Mushroom Kingdom (Finale) | The Mushroom Kingdom (Finale) song plays primarily on the stage of the same name once there are thirty seconds left in a match. The song is a perfect preservation of the original 8-bit overworld theme ("Hurry Up!" variant) from Super Mario Bros.. | |
Mushroom Kingdom II | Mushroom Kingdom II plays primarily on the stage of the same name. It is a perfect preservation of the main overworld theme from Super Mario Bros. 2/Yume Kōjō: Doki Doki Panic. | |
Mushroom Kingdom II (Finale) | The Mushroom Kingdom II (Finale) song plays in the final thirty seconds of a match on the stage Mushroom Kingdom II. It is a perfect preservation of the boss theme from Super Mario Bros. 2/Yume Kōjō: Doki Doki Panic. | |
Super Mario Bros. 3 | The song Super Mario Bros. 3 is a remix of both the overworld and Grass Land map themes from the game of the same name. The song is the alternate song for both the Mushroom Kingdom level in Adventure Mode and the Yoshi's Island stage. | |
Dr. Mario | The song Dr. Mario is a remix of two stage songs from the game of the same name. The song plays as an alternate track on both the Mushroom Kingdom and Mushroom Kingdom II stages. | |
Mario's Victory | Mario's Victory is the theme played on the victory screen should any Super Mario character (Mario, Luigi, Dr. Mario, Peach, or Bowser) be the victor of the match. It is an orchestrated remix of the level clear theme from Super Mario Bros. | |
Hammer | The song "Hammer" plays, as one would expect, while a fighter is using the Hammer item. The song is a sped-up version of the original song played when Jumpman (Mario) uses the Hammer in Donkey Kong. | |
Starman | The song "Starman" plays, as one would expect, while a fighter is under the effects of a Starman. The song is a remix of the original Starman theme from Super Mario Bros.. | |
Trophies[] | ||
Mario | Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls. | |
Mario (Smash) | Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons. | |
Mario (Smash) | Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way. | |
Bowser | Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat. | |
Bowser (Smash) | In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter. | |
Bowser (Smash) | Bowser's Fire Breath strikes continually, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks. | |
Peach | Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. | |
Peach (Smash) | Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win. | |
Peach (Smash) | Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously. | |
Luigi | Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off. | |
Luigi (Smash) | Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage. | |
Luigi (Smash) | Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about. | |
Dr. Mario | Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow he's managed to keep up with all the new viruses that have arisen over the years. | |
Dr. Mario (Smash) | There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact. | |
Dr. Mario (Smash) | The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in a similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's cape, and any opponents hit by Dr. Tornado will fly off in diverse directions. | |
Fire Flower | Once you grab this item, press and hold down the A Button to make the flower breathe flames until its power gives out. The Fire Flower is incredibly useful when you want to push someone off the edge of a stage. In Super Mario Bros., it transformed Mario into Fire Mario, changing his garb and enabling him to throw fireballs. | |
Green Shell | Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen. | |
Red Shell | Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving | |
Freezie | Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice. | |
Bob-omb | These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech. | |
Super Mushroom | Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off. | |
Poison Mushroom | Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack. | |
Starman | This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence. | |
Metal Box | First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful though: not only will you move a bit slower, but you'll also fall much more quickly than you ordinarily would. | |
Toad | Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued. | |
Coin | The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption. | |
Vegetable | These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do. | |
Megavitamins | Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottle to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold. | |
Princess Peach's Castle | Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress. | |
Banzai Bill | Bullet Bills are shot out of cannons and fly on straight paths. In great numbers they're a nightmare; while Mario can stop most with a single jump, the giant one, Banzai Bill, is much tougher to avoid. In Super Smash Bros. Melee, only Banzai Bills can be seen. They burrow into Princess Peach's castle and then detonate with immense power. | |
Lakitu | These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinies with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests. | |
Pidgit | Pidgits are wingless birds enchanted by the vegetable-hating Wart to be the bearers of bad dreams. They live in Subcon, a land contained within Mario's dreams, where they fly around on magic carpets. Mario and friends were able to use these carpets for short distances once they dislodged the piloting Pidgit. | |
Birdo | First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance. | |
Goomba | Goombas are actually traitors who've defected from the Mushroom Kingdom's forces. They're a slow and predictable nuisance, as they always try to wander into Mario's path. Fortunately for Mario, they don't have much stamina, as a single jump on the head is generally enough to defeat them. | |
Koopa Troopa | Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells. | |
Koopa Paratroopa | These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs. | |
Raccoon Mario | In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous. | |
Metal Mario | Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss. | |
Paper Mario | The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry. | |
Wario | An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat. | |
Plum | Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike. | |
Daisy | The princess of Sarasa-land, Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach. | |
Waluigi | This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear. | |
Thwomp | Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around. | |
Boo | These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances. | |
Koopa Clown Car | Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas. | |
Viruses | These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up the megavitamin capsules of the same color with the nasty microorganism. | |
Bucket | In Mario and Wario, an excellent game released only in Japan, this hidden item gets placed on Mario's head, rendering him sightless. The fairy Wanda then guides the helpless Mario past numerous obstacles to the goal. The M on the bucket becomes a W when turned upside down, signifying that Mario has fallen under Wario's wicked control. | |
Racing Kart | The famous racing karts from the ever-popular Mario Kart racing series come loaded for speed with three different engine sizes: 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total. | |
Vacuum Luigi | In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him? | |
Mario and Yoshi | Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety. |
Super Smash Bros. Brawl[]
Playable Characters[] | ||
---|---|---|
Mario | Mario remains relatively unchanged from Super Smash Bros. Melee, though is, like all veteran characters, noticeably weaker. Mario has a new down special move replacing Mario Tornado, which has since been made into an aerial standard attack. His new down special move is F.L.U.D.D. from Super Mario Sunshine. Mario's new Final Smash is called the Mario Finale, in which he fires two large fireballs that traverse the stage horizontally. | |
Luigi | Luigi remains relatively unchanged from Melee, though is given some new standard attacks to differentiate from his brother. A further difference between Mario and Luigi are their down special moves, as Mario's was changed while Luigi's was not. Luigi's new Final Smash attack is called the Negative Zone, in which he creates a field of energy that deals random effects to those trapped within it. | |
Peach | Peach returns from Melee, and still retains most of her attacks. Some of her attacks have been changed to incorporate hearts, most notable of which is the Peach Bomber which used to deal fire damage. Peach's new Final Smash attack is called Peach Blossom, in which she dances to put nearby enemies to sleep and have a large amount of peaches fall from the sky that can be used for healing purposes. | |
Bowser | Bowser returns and is nearly unchanged from Super Smash Bros. Melee. Like all characters, he now has a Final Smash attack; and Bowser's has him temporarily transform into the Giga Bowser boss from Melee's Adventure Mode. | |
Dr. Mario (Unused) |
Data exists in the coding of Super Smash Bros. Brawl suggesting that Dr. Mario was originally planned for inclusion in the game. The files pertaining to Dr. Mario are all duplicates of Mario's files, suggesting he was cut early in development. | |
Boss[] | ||
Petey Piranha | Petey Piranha is the first boss of the Subspace Emissary, and is fought during the story's first level: The Midair Stadium. Petey Piranha holds Peach and Zelda in his cages, and one of the princesses must be freed in order to 'defeat' Petey Piranha. Petey is fought once more during the Great Maze. The princess saved during Petey's initial fight plays a relatively larger part in the story than the other, as the opposite one is turned into a trophy and captured by Wario. | |
Assist Trophies[] | ||
Hammer Bro. | The Hammer Bro. is a recurring enemy from the Super Mario series. Identically to their appearances in the Super Mario series, the Hammer Bro. assists by jumping around throwing hammers. | |
Lakitu and Spinies | The Lakitu & Spinies are two recurring enemies from the Super Mario series. In the Super Mario series, Lakitu often ride around in clouds, throwing eggs that will turn into Spinies once they land. In Brawl, both Lakitu and the Spinies it throws act (and look) identically to their Super Mario Bros. appearance. | |
Waluigi | Waluigi is a recurring character in the Mario spin-off titles. A tall lanky figure created as the Wario to Luigi, Waluigi is often shown to be a great athlete. In Brawl, Waluigi attacks fighters with a tennis racket. | |
Enemies[] | ||
Goomba | ||
Koopa Troopa | ||
Koopa Paratroopa | ||
Hammer Bro. | ||
Bullet Bill | ||
Stages[] | ||
Delfino Plaza | ||
Luigi's Mansion | ||
Mushroomy Kingdom | The stage "Mushroomy Kingdom" is an homage to the original 1985 game Super Mario Bros.. The stage is essentially a recreation of the game's World 1-1 and World 1-2 levels, though done in a way that makes it seem as if the locations have been abandoned since their appearance in Super Mario Bros.. There are two variants to the stage: World 1-1 and World 1-2. The stage layout is chosen randomly at start-up, though one can ensure to get either by holding a certain button dependant on the controller being used. | |
Mario Circuit | Despite being named "Mario Circuit", the stage does not draw from any courses of the name from the Mario Kart series, instead being a generic circuit that draws inspiration from Mario Kart DS as a whole. The stage takes place at a cross-section of the track, and Shy Guys will periodically invade the battle; dealing damage as opponents are hit by them. | |
Mario Bros. | ||
Melee Stages: Rainbow Cruise |
||
Items[] | ||
Bob-omb | The Bob-omb is a recurring item and enemy in the Mario universe and its subseries. It acts identically to its appearance in previous Smash Bros. titles. | |
Fire Flower | The Fire Flower is a recurring power-up in the Super Mario series. It acts identically to its appearance in previous Smash Bros. titles, though now takes an appearance that closely resembles the one it has in New Super Mario Bros. and later games. | |
Green Shell | The Green Shell is a recurring item in the Super Mario series. It acts identically to its appearance in previous Smash Bros. titles. | |
Starman | The Starman is a recurring power-up in the Super Mario series. It acts identically to its appearance in previous Smash Bros. titles. | |
Freezie | The Freezie is a recurring enemy in the Super Mario series. It acts identically to its appearance in Super Smash Bros. Melee. | |
Metal Box | The Metal Box is a block that holds a Metal Cap in Super Mario 64. It acts identically to its appearance in Super Smash Bros. Melee. | |
Poison Mushroom | The Poison Mushroom is a poisonous mushroom that hurts Mario and Luigi from Super Mario Bros.: The Lost Levels. It acts identically to its appearance in Super Smash Bros. Melee. | |
Super Mushroom | The Super Mushroom is a recurring power-up in the Super Mario series. It acts identically to its appearance in Super Smash Bros. Melee. | |
Banana Peel | ||
Golden Hammer | ||
Hothead | ||
Lightning Bolt | Like in the Mario Kart series, the new Lightning Bolt item shrinks the opponents of the one who grabs it. Unique to its Super Smash Bros. appearance, the Lightning Bolt also has a chance to make the other fighters grow in size, or shrink the one who grabs it. | |
Peach | ||
Music[] | ||
Delfino Plaza | "Delfino Plaza" is a direct rip and mashup of the main Delfino Plaza themes: the normal one and the variant played when Mario rides Yoshi. It plays on the Delfino Plaza stage. | |
Title/Ending (Super Mario World) | "Title/Ending (Super Mario World)" is a mashup of the title and ending theme of Super Mario World, with both tracks receiving new arrangements. The song plays on the Delfino Plaza stage, as well as during Mario and Peach's Character Roll Call. | |
Main Theme (New Super Mario Bros.) | "Main Theme (New Super Mario Bros.)" is an arrangement of the main overworld theme played in New Super Mario Bros.. The song also includes the level clear fanfare, which acts as the end of the track before it loops. The song plays on the Delfino Plaza stage once its CD has been collected. | |
Ricco Harbor | Similar to the Delfino Plaza song, "Ricco Harbor" is a direct rip and mashup of the two main variants of the Ricco Harbor level theme from Super Mario Sunshine: the main version and the version that plays while riding Yoshi. The song plays on the Delfino Plaza stage once its CD has been collected. | |
Main Theme (Super Mario 64) | Contrary to its name "Main Theme (Super Mario 64)" is a direct rip of the Bob-Omb Battlefield, Whomp's Fortress, Tall Tall Mountain, and Tiny-Huge Island theme from Super Mario 64. The song plays on the Delfino Plaza stage once its CD is unlocked; which is done by playing a cumulative 50 hours of versus matches. | |
Luigi's Mansion Theme | "Luigi's Mansion Theme" is an arrangement of the main theme of Luigi's Mansion, which is heard in different variants throughout the game. The song plays on the Luigi's Mansion stage, as well as while facing False Luigi in the Subspace Emissary and during Luigi's Character Roll Call. | |
Airship Theme (Super Mario Bros. 3) | The "Airship Theme (Super Mario Bros. 3)" song is a rearrangement of the airship level theme from Super Mario Bros. 3 (and games in the Super Mario series released after Brawl). Mid-way into the song, it is sped-up in reference to the "Hurry Up!" variant that plays when the timer in Super Mario Bros. 3 hits 100 seconds. The song is played primarily on the Luigi's Mansion stage, but also when fighting Petey Piranha, False Bowser, Giant False Diddy Kong, Wario, False Wario, and False Yoshi in the Subspace Emissary. | |
Castle/Boss Fortress (Super Mario World/SMB 3) | The "Castle/Boss Fortress" song is an arranged mashup of the castle/tower theme from Super Mario World, and the boss theme from Super Mario Bros. 3 (though the latter is closer to its Super Mario All-Stars variant than the original NES version). The song plays on the Luigi's Mansion stage once its CD has been collected. The song also plays in the Subspace Emissary during the fight against both False Peach and False Zelda in the Battleship Halberd Exterior stage, either of the princesses in The Lake Shore, and both False Pit and False Peach in The Great Maze. | |
Mario Circuit | The song "Mario Circuit" originates from Super Mario Kart, where it would be played on any of the "Mario Circuit" tracks. The song also includes the starting light fanfare from the aforementioned titles. Both the main Mario Circuit and starting light fanfares are rearranged for the Brawl song, which plays primarily on the Mario Circuit stage. | |
Luigi Circuit | The "Luigi Circuit" theme is a rearrangement of the song that plays on the Mario Kart 64 courses Luigi Raceway, Mario Raceway, Wario Stadium and Royal Raceway. The song plays on the Mario Circuit stage. | |
Waluigi Pinball | The "Waluigi Pinball" song is a rearrangement of the Waluigi Pinball and Wario Stadium themes from Mario Kart DS. The song plays on the Mario Circuit stage. | |
Rainbow Road | The "Rainbow Road" theme in Super Smash Bros. Brawl is a direct rip of the Rainbow Road course theme from Mario Kart: Double Dash!!. The song is played on the Mario Circuit stage once its CD has been collected. | |
Mario Golf / Mario Tennis | The song "Mario Golf / Mario Tennis" is a rearranged mash-up of the main title screen themes of both Mario Golf: Toadstool Tour and Mario Power Tennis. | |
Ground Theme (Super Mario Bros.) | "Ground Theme (Super Mario Bros.)" is a piano-based arrangement of the main overworld theme from Super Mario Bros.. Fittingly it plays on the Mushroomy Kingdom stage. | |
Ground Theme 2 (Super Mario Bros.) | "Ground Theme 2 (Super Mario Bros.)" is an arrangement and mashup of several music tracks from Super Mario Bros.. These songs are the main overworld and underground themes, as well as the game over and level clear themes. The song plays on the Mushroomy Kingdom stage once its CD has been collected. | |
Gritzy Desert | The song "Gritzy Desert" is a rearrangement of the theme that plays while Mario and Luigi traverse the desert of the same name in Mario & Luigi: Partners in Time. The song plays on the Mushroomy Kingdom stage, as well as in the Path to the Ruins level of Subspace Emissary. | |
Underground Theme (Super Mario Bros.) | The "Underground Theme (Super Mario Bros.)" is a rearrangement of the underground theme from Super Mario Bros.. The song plays on the Mushroomy Kingdom stage. | |
Underwater Theme (Super Mario Bros.) | The "Underwater Theme (Super Mario Bros.)" is a collection of three variants of the underwater level theme from Super Mario Bros.. The three variants are the original 8-bit song from Super Mario Bros., an orchestrated piece, and a segment consisting of a banjo and harmonica. The song is unlocked by fighting ten battles on the Mushroomy Kingdom stage, and is played on the same stage. | |
Underground Theme (Super Mario Land) | The "Underground Theme (Super Mario Land)" is an arrangement of the underground level theme from Super Mario Land. The song is played primarily on the Mushroomy Kingdom stage once its CD has been collected, but also appears in the Subspace Emissary's The Ruins and Path to the Ruins levels. | |
Mario Bros. | The song "Mario Bros." is a rearrangement of two themes from the NES and arcade game Mario Bros.. The first is the "level start" fanfare (which itself is based upon Mozart's Eine kleine Nachtmusik), as well as a segment of the title screen theme. The song plays on the Mario Bros. stage. | |
Power-Up Music | The "Power-Up Music" song plays on the Mario Bros. stage. It is based on the song that plays when Mario obtains the Golden Hammer in Wrecking Crew for the NES. A slightly modified version plays in battle whenever a Golden Hammer is picked up. | |
Chill (Dr. Mario) | The song "Chill (Dr. Mario)" is a rearrangement of the Dr. Mario theme called "Chill". It contrasts the "Dr. Mario (Melee)" theme, which is a rearrangement of the Dr. Mario "Fever" theme. The song plays on Flat Zone 2 once its CD has been collected. | |
Rainbow Cruise (Melee) | The "Rainbow Cruise" theme from Super Smash Bros. Melee unchanged. It plays on the returning Rainbow Cruise stage. | |
Peach's Castle (Melee) | The "Peach's Castle" theme from Super Smash Bros. Melee unchanged. It plays on the returning Rainbow Cruise stage. | |
Super Mario Bros. 3 (Melee) | The "Super Mario Bros. 3" theme from Super Smash Bros. Melee unchanged. It plays on the returning Yoshi's Island stage. | |
Dr. Mario (Melee) | The "Dr. Mario" theme from Super Smash Bros. Melee unchanged. It plays on the new PictoChat stage. | |
Mario Series victory theme | "Mario Series victory theme" is the theme played on the victory screen should any Super Mario character (Mario, Luigi, Peach, or Bowser) be the victor of the match. It is a rearrangement of the level clear theme from Super Mario Bros.. | |
snd_bgm_A11_MLRPG02 (Unused) |
The song "snd_bgm_A11_MLRPG02" goes unused in the final game. It is the boss battle theme from Mario & Luigi: Partners in Time. | |
snd_bgm_A12_MORINOKINOKO (Unused) |
The song "snd_bgm_A12_MORINOKINOKO" goes unused in the final game. It is suspected to be the Toadwood Forest background music from Mario & Luigi: Partners in Time. | |
Stickers[] | ||
1-Up Mushroom (New Super Mario Bros.) |
Attack +4 | |
Ballyhoo & Big Top (Mario Party 8) |
Attack +10 | |
Banana (Mario Kart DS) |
Attack +4 | |
Barrel Train (Mario Kart: Double Dash!!) |
Attack +19 | |
Blue Virus (Nintendo Puzzle Collection) |
Attack +5 | |
Ballyhoo & Big Top (Mario Party 8) |
Attack +10 | |
Boo (Mario Tennis) |
Attack +14 | |
Bow (Paper Mario) |
Attack +8 | |
Bowser (Dance Dance Revolution: Mario Mix) |
Attack +20 | |
Bowser (Mario Kart 64) |
Attack +13 | |
Bowser (Mario Power Tennis) |
Attack +21 | |
Bowser (Super Paper Mario) |
Attack +23 | |
Bowser Coin (Mario Party 6) |
Attack +8 | |
Bowser Jr. (Mario Superstar Baseball) |
+25 | |
Bowser Jr. (Super Mario Sunshine) |
Attack +25 | |
Brighton (Mario Party 6) |
+8 | |
Bullet Bill (New Super Smash Bros.) |
+12 | |
Bullet Blaster (Mario Kart: Double Dash!!) |
+50 | |
Cackletta (Mario & Luigi: Superstar Saga) |
+84 | |
Capsule (Nintendo Puzzle Collection) |
Attack +5 | |
Chain Chomp (Mario Party 8) |
Attack +23 | |
Cheep-Cheep (New Super Mario Bros.) |
+9 | |
Coin (New Super Mario Bros.) |
Attack +4 | |
Count Bleck (Super Paper Mario) |
Resistance +5 | |
Daisy (Super Mario Strikers) |
Attack +5 | |
Dice Block (Mario Party 8) |
Attack +8 | |
Dr. Mario (Nintendo Puzzle Collection) |
Attack +18 | |
Dry Bones (Mario Party 7) |
Attack +17 | |
Eldstar (Mario Party 5) |
+6 | |
Female Pianta (Super Mario Sunshine) |
Attack +15 | |
Fire Flower (New Super Mario Bros.) |
Carry Fire Flower | |
Flower Icon (Paper Mario: The Thousand-Year Door) |
+49 | |
Fly Guy (Mario Power Tennis) |
Attack +5 | |
General Guy (Paper Mario) |
+31 | |
Goombella (Paper Mario: The Thousand-Year Door) |
Attack +5 | |
Hammer Bro. (New Super Mario Bros.) |
Attack +6 | |
Hooktail (Paper Mario: The Thousand-Year Door) |
Resistance +36 | |
Item Box (Mario Kart: Double Dash!!) |
Attack +8 | |
Kammy Koopa (Paper Mario) |
Attack +8 | |
Koopa (Super Mario Strikers) |
Attack +8 | |
Kooper (Paper Mario) |
Attack +10 | |
Lakitu (Mario Kart: Super Circuit) |
Attack +13 | |
Lakitu (New Super Mario Bros.) |
Attack +6 | |
Lightning (Mario Kart DS) |
Attack +4 | |
Ludwig von Koopa (Super Mario Bros. 3) |
Attack +8 | |
Luigi & Baby Luigi (Mario & Luigi: Partners in Time) |
+5 | |
Luigi (Luigi's Mansion) |
+8 | |
Luigi (Mario & Luigi: Superstar Saga) |
Attack +10 | |
Luigi (Super Paper Mario) |
Attack +20 | |
Male Pianta (Super Mario Sunshine) |
-94 | |
Mario & Luigi (Mario & Luigi: Superstar Saga) |
Resistance +19 | |
Mario & Yoshi (Super Mario Sunshine) |
Attack +13 | |
Mario (Mario Kart DS) |
Attack +22 | |
Mario (Mario Superstar Baseball) |
Carry Home-Run Bat | |
Mario (Super Paper Mario) |
Attack +20 | |
Mega Mushroom (New Super Mario Bros.) |
+2 | |
Mega Rush Badge (Paper Mario: The Thousand-Year Door) |
Attack +8 | |
Millennium Star (Mario Party 3) |
Attack +21 | |
Misstar (Mario Party 5) |
Attack +7 | |
Mouser (Super Mario Bros. 2) |
Attack +20 | |
Mushroom (New Super Mario Bros.) |
Attack +5 | |
Muskular (Mario Party 5) |
Attack +13 | |
Noki (Super Mario Sunshine) |
Attack +27 | |
O'Chunks (Super Paper Mario) |
+35 | |
Paratroopa (Super Paper Mario) |
Attack +12 | |
Peach & Daisy (Mario Party 7) |
Attack +27 | |
Peach (Mario Strikers Charged) |
Attack +41 | |
Peach (Mario Superstar Baseball) |
Attack +5 | |
Peach (Super Mario Bros. 2) |
+29 | |
Peach (Super Princess Peach) |
Attack +23 | |
Perry (Super Princess Peach) |
Attack +6 | |
Petey Piranha (Mario Golf: Toadstool Tour) |
Attack +47 | |
Petey Piranha (Mario Strikers Charged) |
Attack +32 | |
Plum (Mario Golf) |
Attack +5 | |
Power Jump Badge (Paper Mario) |
Attack +5 | |
Prince Peasley (Mario & Luigi: Superstar Saga) |
Attack +13 | |
Raccoon Mario (Super Mario Bros. 3) |
+112 | |
Rawk Hawk (Paper Mario: The Thousand-Year Door) |
Attack +5 | |
Red Fire (Mario Kart: Double Dash!!) |
Attack +26 | |
Red Virus (Nintendo Puzzle Collection) |
Attack +20 | |
Shadow Mario (Super Mario Sunshine) |
+70 | |
Shine Sprite (Super Mario Sunshine) |
Attack +5 | |
Shroob (Mario & Luigi: Partners in Time) |
+7 | |
Sidestepper (Mario Bros.) |
Attack +8 | |
Snifit (Mario Party 3) |
Attack +3 | |
Spiny (New Super Mario Bros.) |
Attack +9 | |
Spiny Shell (Mario Kart: Double Dash!!) |
+11 | |
Starman (New Super Mario Bros.) |
Attack +6 | |
Stuffwell (Mario & Luigi: Partners in Time) |
+8 | |
Super Mario Bros. (Super Mario Bros.) |
Attack +15 | |
Tippi (Super Paper Mario) |
Resistance +5 | |
Toad & Toadette (Mario Party 7) |
Attack +16 | |
Toad (Mario Party 6) |
+10 | |
Toad (Mario Party 7) |
+9 | |
Toadette (Mario Party 6) |
Attack +7 | |
Toadsworth (Mario & Luigi: Partners in Time) |
+5 | |
Toadsworth (Super Mario Sunshine) |
Attack +10 | |
Triple Red Shells (Mario Kart: Double Dash!!) |
+21 | |
Turbo Birdo (Mario Kart: Double Dash!!) |
Attack +15 | |
Twila (Mario Party 6) |
-46 | |
Vivian (Paper Mario: The Thousand-Year Door) |
Attack +5 | |
Waluigi (Mario Superstar Baseball) |
Attack +8 | |
Waluigi (Super Mario Strikers) |
Attack +15 | |
Wiggler (Mario Power Tennis) |
+16 | |
Yellow Virus (Nintendo Puzzle Collection) |
+4 | |
Trophies[] | ||
Mario | A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days? | |
Mario Finale | Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. | |
Bowser | The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario. | |
Giga Bowser | Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable—he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key. | |
Peach | The Princess of the Mushroom Kingdom. Her long blonde hair is a perfect match for her pink dress. Regardless of the number of Toad retainers she has, she's often kidnapped by Bowser. Though she's usually the damsel in distress, she got a starring role in Super Princess Peach, where it was her turn to rescue Mario and Luigi. | |
Peach Blossom | Peach's Final Smash. Images of the princess border of the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this—does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory. | |
Luigi | Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits. | |
Negative Zone | Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow. | |
Striker Mario | A team captain in Super Mario Strikers, which features combat- style soccer that allows fighting and items. Mario proves to be a great all-around player, well balanced on offense and defense, and he wields a critical shot—the Mega Strike—that can chalk up a maximum of six goals! Mario is easily identified by the "M" marks on his spikes. | |
Striker Daisy | The princess of Sarasaland and an upbeat and cheerful go-getter. She has appeared in titles ever since Mario saved her after her kidnapping by the tyrannical alien, Tatanga. Although her iconic look is a yellow and white dress, she goes with a sportier look in Super Mario Strikers to compliment her spunky scoring strikes. | |
Paper Mario | A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease. | |
Paper Luigi | The legendary hero Mario's younger brother. He's teased by Koopas and Goombas alike and is sometimes called "green mustache guy." He goes missing after Bowser and Peach's wedding. He's known for his jumping prowess—his special move is the High Jump. It's said that he has a close relationship to the masked man brainwashed by Count Bleck and known only as "Mister L." | |
Paper Bowser | The great king of the Koopas who plots to rule the land with a firm fist. In a change of events, Bowser goes from being Mario's rival to adventuring side by side with him. Bowser's special skill is breathing fire and he has nearly twice the attack power of Mario or Peach, which allows him to take out foes from a distance or multiple enemies with a single blow. | |
Paper Peach | The Princess of the Mushroom Kingdom. With her sparkling crown and gorgeous blonde hair, Peach always looks the part, even when flat as paper. Count Bleck kidnaps her and tries to force her to marry Bowser. While jumping, Peach can use a special umbrella technique that allows her to float down gently or reach otherwise inaccessible places. | |
Wedding Bowser | The great Koopa king in a sharp, white tuxedo. Bowser is forced into marriage with Princess Peach by Count Bleck, who plots to wipe out the universe with the Chaos Heart. Although it's all part of Count Bleck's plan, Bowser doesn't seem to be displeased with the prospect. This might just be the last time we ever see Bowser in a tuxedo. | |
Wedding Peach | The princess of the Mushroom Kingdom adorned in a pure white wedding dress rather than her usual pink one. Peach also has her long, blond hair drawn up in a ponytail. And who might she be marrying? Bowser of all people, who was also forced into the marriage by the scandalous Count Bleck. Brainwashed by Nastasia, Peach is even forced into giving her vows. | |
Goomba | A citizen of the Mushroom Kingdom who sided with Bowser when he invaded. Goombas slowly chase after Mario on stubby legs. They're not the toughest creatures and can generally be defeated by jumping on them, which makes them disappear. They have fierce fangs, but they don't seem to serve any purpose. Though a nuisance to Mario, they're decent at baseball and mah-jongg. | |
Koopa Troopa (Green) | A henchman of Bowser. In the old days, they'd retreat into their shells for a short while to protect themselves after being stepped on. Recently, however, some have begun to immediately pop back out. You'll often find them marching straight ahead—if the path ends, they'll just march into the abyss. Surely there are no braver turtles to be found. | |
Koopa Troopa (Red) | A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but they've recently been spotted strolling on two. This has freed up their hands, allowing them to chase Mario with nets. Their adaptability must make Bowser very happy indeed. Unlike their green-shelled brethren, red ones do about-faces when they run out of road. They're a bright group. | |
Koopa Paratroopa (Green) | A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped. | |
Koopa Paratroopa (Red) | A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different—they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball. | |
Bullet Bill | A shell fired from a special cannon known as a Bullet Blaster. Easily identified by their angry eyes, Bullet Bills fly across the land in perfectly straight lines. Though they easily shrug off fireballs, they can be stopped by jumping on them. A unique characteristic of the cannons is that they will not fire a Bullet Bill if Mario is standing right beside one. | |
Giant Goomba | A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas—by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba. | |
Piranha Plant | A vicious, plantlike monster that typically hides in pipes. Piranha Plants emerge with mouths open, awaiting victims. A poorly timed jump means a chomping—hence the "piranha" name. While there have been exceptions—there are many Piranha Plants with unique traits—they generally don't appear if Mario waits on top of or just next to a pipe. They hate fireballs. | |
Lakitu & Spinies | A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them. | |
Hammer Bro. | A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs. | |
Petey Piranha | A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games. | |
Buzzy Beetle | A Koopa underling with a heavy shell protecting it from fire. Stomping on Buzzy Beetles from above is the main way to deal with them, but spiked variations that cannot be stomped also exist. After saving Princess Peach in Super Mario Bros. and starting a new game, you'll find that most Goombas have turned into Buzzy Beetles. | |
Shy Guy | A character in a white mask with black eyes and mouth that appears in a number of Mario and Yoshi games. Although Shy Guys' actions are varied—from flying to carrying objects—their true faces are still a mystery. If only for an instant, who wouldn't want to see an unmasked Shy Guy? | |
Boo | A bashful ghost who draws near when your back is turned but shyly stops and disappears when you face it. Boos have been seen recently in activities like baseball and tennis, so it's thought that they may have conquered their fear of humans. Boos are also characterized by having a variety of different weaknesses between forms. | |
Cheep Cheep | A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes attack above land like flying fish, at which point Mario can stomp on them. There are a wide variety of Cheep Cheep variations, including spiked ones and enormous ones. | |
Blooper | A creature who's as squidlike as a squid can be. Bloopers patrol water stages, and with no notable weapons, their threat comes from their unique movements and speed. Some flying Bloopers display the same underwater movement above water. Blooper appeared for the first time as a playable character in Mario Party 8. | |
Toad | One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off a strong sense of peace. Most feature white heads with red polka dots, but there are other colors as well. Toad's incredible uprooting speed in Super Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman strength...however out of place it might seem. | |
Toadette | A girl who's adored as a star among the Toads. She looks much like other toads, but her pink head and mushroom-themed accessories lend her an undeniable charm. She first appeared as a hidden character in Mario Kart: Double Dash!! With the Golden Mushroom, she could perform consecutive boosts to pull ahead of the field. | |
Toadsworth | An elderly, refined Toad steward of Princess Peach, with a white beard and small glasses. He advises Mario on his adventures and has appeared in many games since his debut in Super Mario Sunshine. Although he can get annoyingly flustered, it's only because he cares for Peach. In the Japanese mah-jongg game Yakuman DS, Toadsworth appears as a competitive opponent. | |
Goombella | A female archaeology student at the University of Goom. Goombella can be recognized by her ponytail and pith helmet that features a light that aids her archeological aspirations. With her wealth of knowledge, Goombella serves as Mario's tour guide and assists throughout his adventures. | |
Fracktail | A giant, red, robotic dragon built to be the protector of a Pure Heart. Fracktail has a long body with little arms and wings, and he shoots out of the ground into the air to attack Mario. The only way to beat him is to first jump on his back. You can then pick up the Frackles on his back and score damage by throwing them at his weak point—the yellow antenna orb. | |
Wiggler | A large caterpillar characterized by a flower on its head and a huge nose. Wigglers typically just walk around minding their own business, with no hint of malice. However, they lose their flowers when jumped upon and fly into a rage, turning bright red and chasing Mario. In Yoshi's Island, certain Wigglers appear as butterflies, with grown wings and flight capabilities. | |
Dry Bones | A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones will fall apart when stomped upon, then reassemble moments later. They're typically found in dungeon levels in Mario games but have also been known to participate in various sports and activities such as baseball, kart racing, and soccer. They're likely boning up on the competition. | |
Chain Chomp | A black, spherical character thought to be made of some metal, such as iron. Although usually tethered down with a chain, Chain Chomps will eagerly chomp at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp appears in the first level. It cannot be defeated, but you can daze it temporarily by throwing bombs at it. | |
Perry | A mysterious talking parasol Peach obtains from Toadsworth before heading out to save the captured Mario and Luigi. Perry provides a number of useful functions to assist Peach on her mission. Besides its obvious combat worth, Perry can also be used to sweep aside enemies, slide across ropes, and float on water. You can also buy upgrades for Perry. | |
Bowser Jr. | Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his mother—he feels so strongly about her that he kidnaps her. Somewhat spoiled by his father, Bowser Jr. comes off as being on the selfish side. His bib is decorated with drawn-on fangs and worn like a mask—it's most likely an effort to appear more menacing. | |
Birdo | A pink creature of indeterminate gender that some say would rather be called Birdetta. A big ribbon on its head is its most distinguishing feature. In Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot from its mouth. Be careful not to get psyched out by fake-egg fireballs! | |
Kritter (Goalie) | An underling of King K. Rool and the one and only goalie of Super Mario Strikers. In other words, it doesn't matter what team you play as—your goalie is going to be Kritter. Despite being at the very bottom of the Kremling ranks, he's responsible for what many might consider to be the toughest AND most important field position. | |
Ballyhoo & Big Top | The two emcees of the Star Carnival, an event held once a year to determine the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all Star Carnival commentary, and while Ballyhoo is energetic and over the top, Big Top provides a reserved counterpoint to his partner's antics. Despite their conflicting personalities, they're inseparable. | |
F.L.U.D.D. | A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming. | |
Poltergust 3000 | A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted mansion after stunning them with his flashlight. It also absorbs elements like water, ice, or fire that it can then shoot out. An optional accessory to this fine product is a machine that converts the trapped ghosts into portraits. | |
Luigi's Mansion | A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home. | |
Ghosts | Ghost variations that appeared throughout Luigi's Mansion. They don't have the spectral power required to manifest any truly unusual ghostly phenomena, so they rely on such pedestrian physical methods as punching Luigi to frighten him. There are also some rare varieties that are very rich and drop a lot of coins. | |
Super Mushroom | A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros. | |
Poison Mushroom | A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run. | |
Starman (NA) Super Star (PAL) |
An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile. | |
Metal Box | A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater. | |
Lightning | An item that goes off the moment you touch it. It may shrink every other character on the screen. Tiny players suffer a reduction in their attack power and become easier to send flying. After a set amount of time, all the characters will return to their normal sizes. In the Mario Kart series, all players but the item user shrunk, and got flattened when run over. | |
Golden Hammer | A hammer that glows with golden light. It's easier to swing than a normal hammer, and more powerful too. If you tilt the Control Stick and press the attack button repeatedly, you float in midair. It's a very powerful item, but one that rarely appears. There's also a Golden Squeaky Hammer that does absolutely no damage at all. It's what you would call a fake. | |
Fire Flower | A flower that breathes flames when you press and hold the attack button. The flames don't last forever, though—after a while, the flower will lose its fiery power. You can also throw Fire Flowers at enemies to set them on fire for a brief moment. In Super Mario Bros., Fire Flowers were used to transform Mario into Fire Mario. | |
Bob-omb | A mobile bomb with a fuse on its head. It can be picked up and thrown as a powerful explosive, but if no one grabs it, it will tire of waiting and start wandering, then detonate whenever it likes. Its power and unpredictability make it an accident waiting to happen. In sudden-death matches that go on too long, Bob-ombs rain from the sky to move things along. | |
Freezie | An item that freezes people. If you're frozen, you can't lift a finger to defend yourself. You can break out of ice by shaking the Control Stick back and forth. Hit someone with a Freezie, and you'll hear a delightful sound declaring your success, but frozen enemies don't fly very far. Freezies tend to break easily when being carried. | |
Hothead | An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold. | |
Green Shell | An item that, when thrown or jumped on, careens across stages and hurts any player if it hits. Green shells follow the environment's conteurs as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series. | |
Banana Peel | The peel from a Japanese fibre banana of the Musaceae plant family. It contains a high volume of vegetable oil, which oozes out when the peel is stepped on, making things slippery. In Smash Bros., the peel fulfills its destiny as a comedic prop by making passerby slip. Characters who land on their backsides will be defenseless until they recover their footing. | |
Soccer Ball | An attack item that flies when struck and explodes as it launches, causing damage to whomever it hits. As it's a soccer ball, you'd think hitting it with your hands would be against the rules, but that's not the case. Unleash your fiercest attacks on it. Really, it's OK. The ball's design seems old fashioned, but it sure does bring back lots of soccer memories, doesn't it? | |
Waluigi | A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together. | |
Shellcreepers | Shelled enemies Mario and Luigi faced back when they were plumbers. They had to be bumped from below to flip them over and then kicked off the stage. The last one on a stage changed colors and raced really fast. If one got flipped but not sent off, it would eventually right itself and move at high speed. They were simply called "turtles" in Japan. | |
Sidesteppers | Crabby enemies taken on by Mario and Luigi. One bump from below wouldn't flip them over, but rather angered them so they moved faster. These pests had to be bumped twice before they could be upended and kicked off the stage. If left alone after being turned upside down, or if there was one more left, their speed would increase. They went by the basic name of "crabs" in Japan. |
Super Smash Bros. for Nintendo 3DS / Wii U[]
Playable Characters[] | ||
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Mario | Mario returns from Brawl, and is generally stronger overall. He retains his Brawl moveset, but his appearance has been adjusted to be more similar to his appearances in modern Super Mario titles such as Super Mario 3D Land. | |
Luigi | Luigi reappears from Brawl, and, like Mario, is generally a stronger fighter than before. Luigi has a new Final Smash, in which he utilizes the Poltergust 5000 from Luigi's Mansion: Dark Moon. Like other characters, Luigi's appearance is now closer to that he takes in the Super Mario series, as opposed to a slightly more realistic appearance as in Brawl. | |
Peach | Peach makes a reappearance from Brawl. Like most other characters, Peach is generally faster, though some of her attacks now deal less damage to compensate. Peach's aesthetics include heart, rainbow and ribbon motifs in some of her attacks. Like other Mario characters, Peach's appearance has been altered to more closely her appearances in modern Mario titles, such as Super Mario 3D World and Super Mario 3D Land. | |
Bowser | Bowser makes his third appearance in the Super Smash Bros. series, returning from both Melee and Brawl. Many of his animations have been overhauled, and Bowser is now a fast and powerful character with long ending lag in many of his attacks. His appearance is now a hybrid of his Brawl design (utilizing somewhat more realistic proportions compared to those seen in the Mario series) and Mario series (being generally more vibrantly coloured and in his posture). Interestingly, Giga Bowser, who remains as Bowser's Final Smash, is generally unchanged from Brawl with the exception of a graphical overhaul. | |
Dr. Mario | After being absent from Brawl, Dr. Mario makes another appearance in the Super Smash Bros. series, once more as a late addition to the roster. Dr. Mario was originally conceived as a palette swap for Mario (just as Lucina was to Marth and Dark Pit to Pit). The differences between Mario and Dr. Mario are much more pronounced than in Melee, with Dr. Mario being noticeably slower and having weaker recovery. Dr. Mario now has a Final Smash, which itself is a clone of Mario's, just substituting the fireballs for giant Megavitamins. | |
Bowser Jr. | Bowser Jr. is the son of the king of the Koopa Troop, and one of the main antagonists of the Mario franchise following his major appearances in Super Mario Galaxy and the New Super Mario Bros. titles. Bowser Jr. pilots the Junior Clown Car, a small vehicle based upon Bowser's larger Koopa Clown Car from Super Mario World. He utilizes several Mario obstacles in his attacks, including Mechakoopas and drills. His Final Smash has him transform into Shadow Mario from his debut title Super Mario Sunshine.
Bowser Jr. interestingly includes all seven of the Koopalings as his alternate costumes. The Koopalings (Larry Koopa, Lemmy Koopa, Iggy Koopa, Ludwig von Koopa, Morton Koopa Jr., Wendy O. Koopa, and Roy Koopa) are high-ranking subordinates of Bowser that debuted as the airship bosses in Super Mario Bros. 3, though are based on their modern redesigns from New Super Mario Bros. Wii, though are now proportioned closer to Bowser Jr.'s size in order to keep hitboxes identical. All of the Koopalings have their own voice clips, which are primarily reused from the New Super Mario Bros. titles in which they appear. | |
Larry Koopa | ||
Lemmy Koopa | ||
Wendy O. Koopa | ||
Iggy Koopa | ||
Ludwig von Koopa | ||
Roy Koopa | ||
Morton Koopa Jr. | ||
Rosalina | Originally debuting in Super Mario Galaxy, both Rosalina and Luma appear as newcomer fighters in Super Smash Bros. 4. Rosalina is the main playable character in Smash Bros., and commands the Luma that she uses in most of her attacks. This makes her similar to Olimar, who controls Pikmin. Rosalina's Final Smash has her summon a Grand Star, which fires smaller stars around the stage. The Luma that is summoned by Rosalina can take one of six different colours: yellow, green, blue, red, apricot, or dark brown. | |
Assist Trophies[] | ||
Hammer Bro. | The Hammer Bro. Assist Trophy returns from Brawl and performs identically. Unlike in Brawl, the Hammer Bro. can now be attacked and defeated. | |
Lakitu and Spinies | The Lakitu and Spinies Assist Trophy returns from Brawl and performs identically. Interestingly, while it retains its classic 8-bit appearance from Super Mario Bros. and Brawl, the modern appearances of both Lakitu and the Spinies are used in the Smash Run mode exclusive to Super Smash Bros. for Nintendo 3DS. | |
Waluigi | Waluigi returns from Brawl as an Assist Trophy character. Like other returning assists, Waluigi's appearance has been updated to more closely resemble his appearance from his native series, with Waluigi in particular taking on a more cartoony appearance in-line with his Mario Kart 8 appearance. Unlike in Brawl, Waluigi can now be defeated should he be attacked enough. | |
Chain Chomp | The Chain Chomp is a recurring enemy in the Super Mario franchise. They are typically shown to be similar to dogs in the way they act, going similar to even making noises that can be interpreted as barks. The Chain Chomp is based on its modern appearance in the Super Mario series, though the chain it is attached to and wooden stake are more reminiscent of their appearances in Super Mario Bros. 3. Like many other Assist Trophy characters, the Chain Chomp can be defeated; and in the case of the Chain Chomp, one must attack its wooden stake. | |
Enemies[] | ||
Stages[] | ||
Items[] | ||
Music[] | ||
Trophies[] | ||
Mario | As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
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It's-a him! Maaario! Whether he's wearing one of his special outfits or just his normal blue dungarees, this running, jumping, Bowser-bashing, princess-saving hero is an all-round superstar. And in this game, he's got enough tricks up his sleeve to deal with anything. If you don't know which fighter to pick, Mario's a solid choice.
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Mario (Alt.) | Super Jump Punch is an up-special move that lets you leap high into the air, carrying any fighters you strike along with you. You'll be invincible for a moment after you launch this attack. The default side-special move, Cape, will flip a fighter around. Keep a foe from returning with this move! | |
Super Jump Punch is an up-special move that lets you leap high into the air, carrying any fighters you strike along with you. You'll be invincible for a moment after you launch this attack. The default side-special move, Cape, will flip a fighter around, making it easy to send a foe who's trying to grab the edge of the stage to their doom! | ||
Mario's Super Jump Punch takes you high into the air, and if you catch an opponent with it, they'll go up with you. Try to hit them at the very start of the move to do the most damage. His default side special, Cape, can flip fighters around. If you're really crafty, you can even use it to keep someone from getting back on the stage!
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Luigi | Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee. | ||
With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
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Luigi (Alt.) | Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
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Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
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Peach | Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
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The Mushroom Kingdom's princess isn't just a pretty face - she's also strong and crafty. She can dodge attacks by gliding through the air, and she's hiding all sorts of stuff under that dress: a frying pan, a tennis, a golf club...even a Toad! If you're planning to take on Peach, just know that she's more than ready for you!
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Peach (Alt.) | Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!
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Peach normally sticks to tasks befitting a royal, but her Vegetable special is pretty much farm labour! You can tell how much damage the veggies will do by looking a them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that look like Bob-ombs or Mr. Saturn aren't veggies at all!
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Bowser | The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | |
Mario's archnemesis and the reason Peach spends more time in "another castle" than in her own. His plans almost never work out, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | ||
Mario's princess-kidnapping arch-enemy. Yes, he's quite the villain, but he can also be a bit of a buffoon, too. And sometimes, he even ends up on Mario's side! As a serious heavyweight, he's tough to launch, and using standard attacks on him will only make him laugh. If you want to send him flying, make sure to whack him really hard!
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Bowser (Alt.) | Bowser makes good use of his heavy physique with his down special Bowser Bomb, slamming down with his bottom. If he's on the ground, he'll jump into the air before crashing down. Also, he can gain a bit of altitude if you press the special button repeatedly while executing Whirling Fortress, his up special. | |
Bowser makes good use of his heavy physique with his down special Bowser Bomb, slamming down with his backside. If he's on the ground, he'll jump into the air before crashing down. Also, he can gain a bit of altitude if you press the special button repeatedly while executing his up special Whirling Fortress. | ||
Down special Bowser Bomb makes good use of Bowser's bulky physique to crush opponents. If you use it on the ground, he'll jump first, hitting anyone on the way up with his horns, then hit for a combo on the way down. When you use his Whirling Fortress up special in the air, press the button repeatedly to climb higher.
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Dr. Mario | In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage."
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In Dr. Mario, released in Europe in 1991, Mario threw on a white coat and decided to have a bash at the whole medicine thing. In this game, he's an all-rounder who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
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Dr. Mario (Alt.) | Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his MD slows his speed and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.
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Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his heavy coat affects his speed and jumping. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.
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Rosalina & Luma | The mysterious Rosalina lives in the Comet Observatory with the Lumas. In Smash Bros., Rosalina and Luma can fight in different places in the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage with their joined attacks! | |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | ||
Rosalina and the Lumas have been close ever since she travelled the galaxy with one to help the little star find its mother. Now, the commander of the Comet Observatory appears in this game, with her trusty companion fighting alongside her. Their greatest strength is being able to attack together at the same time.
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Rosalina & Luma (Alt.) | Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.
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With a flick of Rosalina's wand, the move Gravitational Pull draws in items - even ones that are stuck somewhere. Her Launch Star up special is a diagonal jump that can be aimed slightly. It doesn't deal any damage, but it helps you jump higher and stay in the air longer, making it ideal for getting back to the stage easily.
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Bowser Jr. | Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
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Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The tyke's Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but…you wouldn't dream of attacking the cute little fella then, would you?
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Bowser Jr. (Alt.) | The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
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The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!
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Larry | The leader of the Koopalings, with aggressive tendencies to match. He's easily recognized by his tall, blue hair. In New Super Mario Bros. Wii, he makes his appearance in World 1. You might think he's tough, with his blue fireballs and shell spins, but his patterns are actually pretty easy to read. | |
The youngest of the Koopalings, with a serious case of little-brother syndrome to match. He's easily recognized by his tall, blue hair. In New Super Mario Bros. Wii, he makes his appearance in World 1. You might think he's tough, with his blue fireballs and shell spins, but his patterns are actually pretty easy to read. | ||
The leader of Bowser's Minions, with aggresive tendencies to match. He's easily recognised by his tall, blue hair. In New Super Mario Bros. Wii, he makes his appearance in World 1. You might think he's tough, with his blue fireballs and shell spins, but his patterns are actually pretty easy to read.
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Morton | The biggest of the Koopalings. Morton stands out due to the three strands of hair on his head and...oh, the big star on his face. He's more brawn than brains, and in New Super Mario Bros. 2, he appears in World 4, where he'll stay glued to the spot until you attack him. Maybe he just can't be bothered to move!
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The biggest of Bowser's seven minions. Morton stands out due to the three strands of hair on his head and...oh, the big star on his face. He's more brawn than brains, and in New Super Mario Bros. 2, he appears in World 4, where he'll stay glued to the spot until you attack him. Maybe he just can't be bothered to move!
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Wendy | Of all the Koopalings, Wendy's the only girl. She's bold, bossy, big headed, and sees Peach and Daisy as her rivals. Despite her tomboyish nature, she's not afraid to show off her feminine side with a pink bow and heels. In New Super Mario Bros. U, she shows off her graceful ice-skating skills with a spin or two.
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Of Bowser's seven minions, Wendy's the only girl. She's bold, bossy, big-headed, and sees Peach and Daisy as her rivals. Despite her tomboyish nature, she's not afraid to show off her feminine side with a pink bow and heels. In New Super Mario Bros. U, she shows off her graceful ice-skating skills, too, with a spin or two.
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Iggy | One of the Koopalings. Iggy wears black-rimmed glasses, has hair that's sort of pineapplish, and is known for being a bit of a prankster. He talks in a cutesy way but laughs like a maniac. Also, he seems to like taming Chain Chomps, and in New Super Mario Bros. 2, he gets a rampaging Chain Chomp to help him take on Mario.
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One of Bowser's minions. Iggy wears black-rimmed glasses, has hair that's sort of pineapplish, and is known for being a bit of a prankster. He talks in a cutesy way but laughs like a maniac. Also, he seems to like taming Chain Chomps, and in New Super Mario Bros. 2, he gets a rampaging Chain Chomp to help him take on Mario.
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Roy | This heavy guy is one of the Koopalings and likes throwing his weight around. His pink sunglasses might not make him seem evil, but the speed he can go from slacker to soldier certainly does. In Super Mario Bros. 3, he causes earthquakes to stop Mario in his tracks, all while attacking with blasts of magic. Nasty stuff!
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This heavy guy is one of Bowser's Minions and likes throwing his weight around. His pink sunglasses might not make him seem evil, but the speed he can go from slacker to soldier certainly does. In Super Mario Bros. 3, he causes earthquakes to stop Mario in his tracks while attacking with blasts of magic. Nasty stuff!
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Lemmy | The smallest and nimblest of the Koopalings, Lemmy is a little rascal with a wacky, childlike look on his face. In New Super Mario Bros. U, he's the boss of World 1 and rides a giant ball while his colorful mohawk sways in the breeze. Don't underestimate him, though—his ball attacks are trickier than they look!
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The smallest and nimblest of Bowser's minions, Lemmy is a little rascal with a wacky, childlike look on his face. In New Super Mario Bros. U, he's the boss of World 1 and rides a giant ball while his colorful mohawk sways in the breeze. Don't underestimate him, though — his ball attacks are trickier than they look!
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Ludwig | The cleverest of the Koopalings, easily recognized by his big tufts of hair. He's got a mature air about him, but he likes to show off and can sound a bit pompous. In New Super Mario Bros. Wii, he's the boss of World 7 and torments Mario by firing homing magic blasts and floating too high in the air to be jumped on.
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The cleverest of Bowser's Minions, easily recognised by his big tufts of hair. He's got a mature air about him, but he likes to show off and can sound a bit pompous. In New Super Mario Bros. Wii, he's the boss of World 7 and torments Mario by firing homing magic blasts and floating too high in the air to be jumped on.
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Toad | A race of charming mushrooms that dwell in the Mushroom Kingdom, they prefer to be called Toads... Come to think of it, that's an odd name. It's not like they're very good jumpers. Captain Toad can't jump at all! What's that? ToadSTOOLS? ...That makes more sense. | |
A charming tribe of mushroom people from the Mushroom Kingdom. "Toad" seems like a bit of an odd name for them, though. Like...they may be small, and some are green, but there's nothing really frog-like about them. Captain Toad can't even jump! Oh. Wait. Hold on a sec. "Toadstools"…Nooow it makes sense! | ||
Grass | This special grass first appeared in Super Mario Bros. 2, where plucking it revealed hidden items. It works exactly the same way in Smash Bros.—if you pluck the grass, maybe you'll find a game-changing object! If only cleaning an unkempt lawn would reveal such neat things… | |
A patch of overgrown grass with an item buried underneath. Grass like this grew all over the place in Super Mario Bros. 2, and Mario and co. could pull it up to get all kinds of handy items for their quest. It works the same way in this game: pull it up to get an item. Who knows what it'll be? | ||
Super Mushroom | This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large— and such an easy target—may not be so great in a fight with lots of enemies... | |
This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you will grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea… | ||
Poison Mushroom | Becoming giant and looming over your foes is pretty great, yeah? Well, that won't happen if you get this mushroom. It looks a lot like the Super Mushroom, but it's a slightly different color and its face is... unhappy. If you use this mushroom, you'll shrink down and be easy to send flying. | |
So, you thought you'd nabbed a Super Mushroom, eh? Nope! Now you're tiny! If you'd looked more closely, you'd have seen it was a slightly different colour - it was a Poison Mushroom. Now you're mini, weak and very launchable. At least dodging's not hard when you're this size! | ||
Super Star | You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared! | |
You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately , they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them - you'll still need to put some effort in. | ||
Metal Box | This green box will make you the ultimate defensive character, turning you into solid metal for a short time. You won't flinch from enemy attacks, even in midair, and it is much harder to launch you. On the other hand, you fall like a brick. Getting hit will reduce the duration of this item. | |
Whack this box to turn into a metal you! You won't flinch when attacked - even in mid-air - and you'll be harder to launch. Now, the downsides: you'll move slower, fall faster, and recovering when you fall off a stage will be a nightmare. Also, it's only temporary, or lasts until you've taken a certain amount of damage. | ||
Lightning | If there is one thing I've learned from Mario Kart, it's that lightning can strike without a cloud in the sky. Picking this up will hit your foes with a character-shrinking blast of lightning, making them really easy to launch into the distance. If you get struck, you'd best run until the fight is fair again. | |
Don't let sunny weather fool you! Lightning can strike at any time. This mighty force of nature can make you feel small...and actually make you small, too. In this state, you'll be quite weak and easily launched, so just try to stay out of everyone's way until you go back to normal. THEN you can get your own back! | ||
Bullet Bill | When you try to throw this item, you'll instead transform into a Bullet Bill and fly in the direction you were throwing. Anyone in your path will be knocked away. Be careful, though, since you fly fast and can barely steer—not to mention that foes can deflect you. KO them, not yourself! | |
Turn into a Bullet Bill and charge into your enemies to send them flying. The direction you fly in is pretty much set when you use it. You'll be unstoppable, but on the other hand, you'll fly so fast that you might end up a victim of your own bullet-y...ness. Anyway, be careful! | ||
Fire Bar | A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but as you hit people with it, the fireballs go out, one at a time. And no fire means no fun. | |
A rotating row of fireballs found in the Mario series, most often as a fiery obstacle in Bowser's Castle. In this game, you can swing the fire bar at your enemies! It's a powerful weapon, but for every two times you connect when attacking with it, one of the fireballs will go out. And no fire means no fun. | ||
Golden Hammer | This special hammer is several times stronger than the regular hammer. While wielding it, jumping repeatedly will let you float in the air. It doesn't appear often, so grab it when it does! However, watch out for the squeaky version. It looks like the normal one but is really useless. | |
This special hammer is much stronger than the normal one. And on top of that, it has a special ability - press the jump button repeatedly while holding it to float in the air. These things don't show up often, though, so if you see one, grab it fast! Just watch out for the Golden Squeaky Hammers - they look the same, but do exactly zero damage. | ||
Fire Flower | This Fire Flower won't transform you like in the Mario series, but it will still let you unleash some fiery damage! Holding down the attack button lets you spew fire at your opponents, dealing constant damage to them. You can also throw it at them, but it just doesn't look as cool that way. | |
Unfortunately, picking up this item won't get you a cool outfit like in the Mario series, but you can still use it to shoot fire, and that's what matters. It doesn't do much damage on its own, but fire it continuously and it'll all add up! If you get bored, just throw it at your opponent, but don't expect a massive explosion or anything. | ||
Bob-Omb | This enemy lacks any kind of subtlety— a fuse on its head, a slowly turning key in the back, and two short legs to carry its little bomb body. You can figure out what happens next. When a Bob-omb starts flashing, you better start running! | |
A bomb for a body, burning fuse on top, two little legs and a wind-up key spinning away on the back... We probably don't need to tell you what's going on here. Now, that doesn't happen too often! Then again, who knows? Maybe some people will look at a Bob-omb and think it's an eight ball having an identity crisis. | ||
Freezie | Use this item to make a game of freeze tag chillingly literal. Once thrown, the first character to touch the Freezie will be frozen solid, turning into an easy target for a beating. If you happen to be on the receiving end, it's time to try and move around quickly to warm yourself up! | |
This item will slide along the ground until someone picks it up. Then the first person it hits will get frozen in a block of ice and be a sitting duck for any attacks that come their way. Carefull, though - if you attack a Freezie and make it break, you might get frozen yourself! If that happens, do some wiggling around to get free! | ||
Hothead | Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory! | |
Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire an lighting, and it's pretty impressive just how big and powerful it can get! | ||
Green Shell | The green shell of the Koopa Troopas. The launching power of this weapon is incredible in the right hands, but you should be careful; if it hits a wall, it may bounce back toward whoever threw it. If you see it coming back at you, just jump on it to stop it. It's like playing Super Mario Bros.! | |
You might have noticed these shells look a lot like the ones Koopas have. Throw, attack or jump on one to send it careening off, launching enemies and causing chaos as it goes. Then jump on it to bring it to a stop, or let it rebound off a wall, or... Hold on! What is this? Super Mario Bros.? | ||
Banana Peel | Looks like someone had a nice snack and didn't bother to clean up afterward... As you may suspect, stepping on a banana peel sends you falling to the ground and exposes you to attacks. You can throw these at your opponents too, but please clean up when you're done, all right? | |
HEY! Put that banana peel in the bin! ...Oh, you're going to trip up your opponent with it? Carry on, then. Of course, picking up and throwing banana peels at people is disgusting, but they'll have a hard time keeping their defences up if they're putting on a one-man slapstick act, so…go ahead. | ||
POW Block | This special block first appeared way back in Mario Bros. Hitting it will send enemies flying into the air. You can avoid the shock waves by shielding at the right time or jumping into the air. After being triggered three times, a POW Block will vanish into thin air—don't waste it! | |
These blocks first appeared in Mario Bros. Hit one to make the whole area shake and knock opponents off their feet if they're on the ground. If someone looks like they're about tho hit a POW Block, try to jump or put your shield up to avoid the shock wave. They can be hit three times before disappearing entirely. | ||
Spiny Shell | The devastating blue Spiny Shell that normally appears in the Mario Kart series. This shell seeks out the lead racer and ruins his or her day. In Smash Bros., it will hover above one of the fighters before crashing down and exploding. Avoiding the impact can be challenging. | |
In the Mario Kart series, these blue shells play a big role, tearing down the track at a frightening speed before crashing down on whoever's in first place. When thrown, it'll hover around above a fighter's head, and after a short while drop down and blow up. If you find one targeting you, get ready to dodge that explosion! | ||
Boomerang | Boomerang Mario would use this item to collect faraway items and defeat distant enemies. In Smash Bros., it can be thrown up, down, left, or right. If you throw it, you can catch it again on the return trip. The boomerang gains power with each throw, so try to keep catching it! | |
As thrown by Boomerang Mario! He used this to hit enemies and collect faraway items. Here, though, you can throw it up, down or to the side, then touch it when it flies back to catch it. Simple! And as long as you don't drop it, it'll get more and more powerful with every throw, so make sure you do catch it, all right? | ||
Super Leaf | Transform into an adorable version of your normal self thanks to some raccoon ears and a fluffy tail. Unfortunately, you won't be able to fly through the air like Tanooki Mario—but you can hover for a bit by wiggling that tail. Hold the jump button while airborne to pull off this cute tactic. | |
This item gives you fuzzy ears and a tail. Remember, when it's just ears and a tail, he's Raccoon Mario - Tanooki Mario is the full suit. You won't be able to soar into the air like in Super Mario Bros. 3, but you can float by holding the jump button while in mid-air. | ||
Hammer Bro. | These elite trooper turtles usually appeared in pairs in Super Mario Bros., wearing helmets and chucking hammers at Mario. When summoned, they'll advance on the nearest opponent and lob hammers in a graceful arc. Sometimes they'll throw in a jump to mix things up. | |
Hammer Bros. usually appear in pairs in Super Mario Bros. games. With helmets on heads and hammers in hand, Bowser's elite troops never leg it when Mario shows up. In this game, they appear solo, flinging hammers at the nearest target. They can also jump and throw, so stay sharp! | ||
Lakitu & Spinies | Flying over the battlefield in a cloud, this member of Bowser's forces persistently chases after Mario. He takes a break from throwing Spiny Eggs to do some racing in Mario Kart 7. When summoned, he'll appear as a sprite and toss Spiny Eggs at those fighting below him. | |
One of Bowser's minions, this cloud-riding turtle and general nuisance to Mario made his debut as a playable character in Mario Kart 7. In this game, you can summon a pixellated Lakitu who'll throw Spiny Eggs that will turn into Spinies - beasties with red, spiky shells - when they hit the ground. | ||
Chain Chomp | This beast frequently appears in the Super Mario series, and it is definitely equal parts bark and bite. No surprise it's often chained to something. In Smash Bros., it's connected to a stump in the ground and will lash out at anyone who gets close. Don't even bother trying to teach it manners. | |
An iron ball with a face, complete with shiny white teeth, that shows up fairly often in the Mario series. They're impossible to tame, so they're almost always chained to a post, and this game's no exception. Seriously, don't go anywhere near them unless you want to end up a Chomp's dinner. | ||
Waluigi | A crooked mustache and a long, red nose— Waluigi has "villain" written all over him. He considers himself Luigi's rival. He's cunning and quick. When summoned into battle, he'll rush the nearest fighters and stomp them into the ground—then thwack them with his foot or tennis racket! | |
Long, red nose? Handlebar moustache? Bendy body? Yep, this lanky schemer is Luigi's rival, Waluigi. In this game, he'll dash over to the nearest fighter and stomp on them to bury them in the ground. Then he'll finish them off with a big kick or a whack with his tennis racket. Ouch! | ||
Banzai Bill | A giant bullet-like menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Beware that lethal blast radius! Beat one before it blows up to get a banzai bonanza of stats. Tricky, but well worth the effort! | |
A giant bullety menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Their blast radius is lethal, so keep well back! Beat one before it blows up to get a banzai bonanza of stat boosts. Not easy, but well worth it! | ||
This giant bullety menace from the Mario series might look tough, but one jump is typically all it takes to deal with it! In Smash Tour, a Banzai Bill will sometimes charge into a space and explode, destroying any items there. Players caught in the blast will be launched to another space. | ||
Kamek | Kamek is a magic-wielding, robed figure usually seen riding on a broomstick in the Mario series. He teleports around the stage, looking for fighters. When he finds one, he'll cast spells at them. If he hits you with one, your stats will drop. That's no good, since you'll need some power to deal with Kamek's high stamina! | |
Kamek is a magic-wielding, robed figure usually seen riding on a broomstick in the Mario series. He teleports around the stage, looking for fighters. When he finds one, he'll cast spells at them. If he hits you with one, your stats will drop, which, given that Kamek also has high attack power, is the last thing you need. | ||
This magical menace is one of Bowser's henchmen and shows his face in plenty of titles, even outside of the Mario series. In the Mushroom Kingdom U stage, he swoops onto the screen every so often to transform the stage with his magic. Now and then, though, he'll tease you by not casting any magic at all. He's a sly one, that Kamek. | ||
Pipes | Sometimes Piranha Plants live in them... That's right! I'm talking about those iconic green pipes. World 7 of Super Mario Bros. 3 was actually called Pipe Land. Jump over pipes! Run along pipes! Enter and exit pipes! ...I'm saying there are a lot of pipes. | |
Jump on top, and then...bloop bloop bloop! Down the pipe! Sometimes, though, they have Piranha Plants inside, so be careful! By the way, did you know that World 7 in Super Mario Bros. 3 is called Pipe Land? It's full of pipes! You sleep in pipes, dream of pipes…Pipes-pipes-pipes-pipes-pipes! | ||
Goomba | Once loyal to the Mushroom Kingdom, the Goombas switched sides when Bowser invaded. Not that it mattered—they weren't really mighty warriors. In Smash Bros., they are equally weak, simply running at you. They must expect to get stomped by now... Don't expect a lot of fanfare for beating one. | |
Once loyal to the Mushroom Kingdom, the Goombas switched sides when Bowser invaded. Not that it mattered - they were never exactly mighty warriors or anything. They're weak in this game too - the worst they'll do is run at you. At this point, they must just be expecting to get stomped on... Don't expect a fanfare if you beat one. | ||
The Goombas' grumpy little faces aren't scaring anyone. In fact, if Mario found himself in front of a sea of Goombas, he'd just get right to stomping! They were once loyal to the Mushroom Kingdom, but they turned traitor when Bowser invaded. One jump's usually enough to take them out. Foes don't come much weaker than this! | ||
Koopa Troopa (Green) | Koopa Troopas are the main representatives of Bowser's army. They are just about as common as Goombas. They know no fear, bravely charging ahead even if it means falling off a cliff or into a hole. They do this in Smash Run as well. Defeating them will reduce them to a shell you can throw. | |
These turtles are just as common as Goombas in Bowser's army. They're brave little soldiers, and nothing will make them stop in their tracks - not you, not holes, not even cliffs. The same goes in Smash Run, too. Once they see a fighter, they'll go right after them. Beat them or stomp on them to turn them into shells you can throw. | ||
These turtles are just as common as Goombas in Bowser's army. They may look meek, but they have the guts to leap off any cliff they come across. If you jump on one, its shell will be yours to kick or throw as you please. Many locations in Mario games are named after these enemies, such as Koopa Beach and Koopa Park. | ||
Piranha Plant | These guys aren't so much carnivorous as Mario...nivorous. Ahem. There are lots of varieties, like Frost, Wild Ptooie, Ghost, Prickly, Dino, Bone, Elasto-Piranhas, Stalking, Naval... A helpful mnemonic is "Fireballs with Ground Pounds defeat baddies, even super nasties." | |
These carnivorous plants are hungry for one thing - Mario! There are all sorts of them, including the Naval Piranha, Fire Piranha Plant, Inky Piranha Plant, Piranha Creeper, Bone Piranha Plant, Stalking Piranha Plant... But all you need to know is "plants with teeth want to eat Mario". | ||
Koopa Paratroopa (Red) | The red-shelled Paratroopa. Many a time Mario has used these flying turtles as a stepping-stone to victory. In Smash Run, they have better agility than their green brethren but are largely similar. If you defeat them, their wings will fall off and they'll become regular Koopa Troopas again. | |
Many times have Mario and his friends treated these red-shelled Paratroopas as little more than winged platforms. In Smash Run, they're a lot like green Paratroopas, except a little bit more aggressive. When you attack or stomp on one in Smash Run, its wings fall off, turning it back into a normal Koopa Troopa for good. | ||
These winged foes tend to fly right in front of high places Mario wants to reach, so it isn't all that surprising that he constantly uses them as stepping stones. Jumping on them knocks their wings off, turning them into regular Koopa Troopas. These guys are surprisingly adaptable: they play tennis and basketball, and they can even drive! | ||
? Block | How many times do you think you and Mario have punched ? Blocks? What if we added up the numbers for the entire world? If you were walking down the street and suddenly found a ? Block just floating there, would you jump up and punch it like Mario? | |
How many times do you think you've made Mario hit a ? Block? How many times do you think everyone in the world's done it...? If you saw one just floating in mid-air while you were walking down the street one day, what would you do? Would you jump up and hit it? | ||
1-Up Mushroom | Eating one of these mushrooms will add another you. "1-Up." Even just saying it aloud feels so right. "Was getting more 1-Ups and increasing the number of us the adventure's ultimate objective?" All the Marios got together and discussed this theory. The end. | |
Eating one of these gives you an extra life. That's right! A whole extra version of you! But it does make you wonder, is getting 1-Up Mushrooms and making more copies of yourself the real goal of any adventure? You can just imagine a bunch of Marios getting together to discuss it… | ||
Shy Guy | What hides behind that smooth, white mask? Shy Guys aren't about to show you, that's for sure. In Smash Run, each color of Shy Guy has different characteristics, and the red ones are the best at attacking. They've learned how to deliver a combo of angry punches if they can get close enough! | |
These bashful baddies are so shy that no one's ever seen their real faces. Since their debut, all kinds of different Shy Guys have come out of the woodwork, and in Smash Run, each colour has its strengths. The red ones are better at attacking and hit you with punch combos. Beat them to get your hands on some Attack stat boosts. | ||
These bashful baddies are so shy that no one's ever seen their real faces. They debuted in Doki Doki Panic before becoming a Mario series mainstay when that game was reworked into Super Mario Bros. 2. They come in different colors, each with unique characteristics. Some can walk on stilts; others are always on fire! | ||
Boo | Don't look so surprised—even some ghosts are shy! It's like a game of Red Light Green Light: your face means stop, and the back of your head means go. So be very careful if you turn your back. Boo also shows up in the Mario Kart series, making your kart invisible to other racers. | |
Even ghosts can be shy, and these guys are so shy, they ca't even attack you if you're watching! I's kind of like they're always playing a ghostly game of statues. just don't turn your back on them and you'll be alright! That said, they make fine allies in the Mario Kart series, where they can turn you invisible for a while. | ||
Giant Goomba | It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate! | |
It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, give their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah! | ||
These giant-sized Goombas make quite an impression. Some will net you a coin when you jump on them, and others will split up into smaller Goombas. They're often much stronger than normal Goombas, but jumping on them a few times usually does the trick. There's also an even bigger one out there: the Megasparkle Goomba. He's so shiny! | ||
Mario + Standard Bike | In Mario Kart Wii, bikes were the big, new thing. This Standard Bike M is, as you'd expect, a very standard bike--its speed, weight, acceleration, handling, off-road, drift, and mini-turbo stats are all decidedly middle of the road. This makes it a great choice for Mario Kart beginners or for series veterans trying out bikes for the first time. | |
Peach + Daytripper | You may think it doesn't look like a racer. You may think it would look more at home on a carousel. But Peach will have the last laugh as she sails past the finish line, leaving you in the dust. The Daytripper's great handling lets it breeze through even the trickiest of courses--and what it lacks in speed, it makes up for in acceleration.
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Peach + Royal Racer | You may think it doesn't look like a racer. You may think it would look more at home on a carousel. But Peach will have the last laugh as she sails past the finish line, leaving you in the dust. The Royal Racer's great handling lets it breeze through even the trickiest of courses--and what it lacks in speed, it makes up for in acceleration.
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Bowser + Flame Runner | Now THIS is a monster of a bike! It was obviously designed with Bowser in mind, since they both weigh a ton and both have trouble accelerating. Once you get up to top speed, though, these two really come into their own! Incidentally, Bowser is known as Koopa in Japan, but the Japanese name for this bike is Super Bowser. How rare.
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Bowser + Bowser Bike | Now THIS is a monster of a bike! It was clearly designed with Bowser in mind, but since they both weigh a ton, they might have trouble accelerating. Once they get to top speed, though, they're a practically unstoppable team! Incidentally, although Bowser is known as Koopa in Japan, this bike still uses his English name there.
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Toad + Quacker | Though its appearance calls to mind an infant's toy, the Quacker is really a fully functional motorbike with some serious acceleration. That's because its frame is so light, you might expect it to float on water like a swan boat! But that lightness also makes it easy for other karts to push around, so try to stay out of trouble.
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Despite just looking like a child's plaything, the Quacker is a fully-functional motorbike with serious acceleration and a frame so light you'd think it'd be able to float on water like a swan boat! That lightness makes it easy for other karts to push it around, though, so avoid drawing attention to yourself as you slip by your rivals.
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Funky Kong + Offroader | You may wonder why this kart is called the Offroader when its off-road ability is so average. But a true off-roader is a kart that can take on the world and survive--and this kart fits that description to a tee. It handles like a king, and if other karts try to ram into it, they'll be the ones crying. It has just one big weakness...drifting. |
Fanon Content[]
Super Smash Bros. Strife[]
Playable Characters[] | ||
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Mario | ||
Luigi | ||
Peach | ||
Bowser | ||
Dr. Mario | ||
Bowser Jr. | ||
Larry Koopa | ||
Lemmy Koopa | ||
Wendy O. Koopa | ||
Iggy Koopa | ||
Ludwig von Koopa | ||
Roy Koopa | ||
Morton Koopa Jr. | ||
Rosalina & Luma | ||
Daisy | ||
Waluigi | ||
Paper Mario | ||
Toad | ||
Birdo | ||
Geno (DLC) |
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Boss[] | ||
Assist Trophies[] | ||
Enemies[] | ||
Stages[] | ||
Items[] | ||
Music[] | ||
Stickers[] | ||
Trophies[] |
Super Smash Bros. Vigor[]
Super Smash Bros. 1080° Animal Crossing AR Games ARMS Art Academy Art of Fighting Assassin's Creed Babylonian Castle Saga Balloon Fight Banjo-Kazooie Baraduke Baten Kaitos Bayonetta bit Generations BIT.TRIP Bomberman Bosconian Brain Age Bravely Default Bravoman Calciobit Captain Rainbow Card Hero Castlevania Chibi-Robo! Chōsōjū Mecha MG Chrono Trigger Clu Clu Land Color TV-Game Cubivore Culdcept Cuphead Custom Robo Danganronpa Dead or Alive Devil May Cry Devil World Dig Dug / Mr. Driller Dillon's Rolling Western Disaster: Day of Crisis Donkey Kong Doom Doshin the Giant Dragon Buster Dragon Quest Dragon Spirit Drill Dozer Duck Hunt EarthBound Electroplankton Endless Ocean English Training Epic Mickey Excite Fallout Famicom Tantei Club Fatal Frame Fatal Fury Final Fantasy Find Mii Fire Emblem Flower Town Fluidity Fossil Fighters Freakyforms F-Zero Galaxian Game & Watch Ghosts 'n Goblins Glory of Heracles GoldenEye Golden Sun Gradius HarmoKnight Harvest Moon / Story of Seasons Hotel Dusk Hyrule Warriors Ice Climber Ice Hockey Jam with the Band Joy Mech Fight Kaeru no Tame ni Kane wa Naru Kid Icarus King & Balloon Kingdom Hearts Kirby Koei Tecmo Kururin Legendary Starfy Legend of Zelda Libble Rabble Mach Rider Magical Vacation Mappy Mario Kart Mega Man Metal Gear Metro-Cross Metroid Mii Force Miiverse Minecraft Monster Hunter Monster Manor Mysterious Murasame Castle NES Remix NiGHTS Ninja Gaiden Nintendo Nintendo DS Nintendogs Nintendo Land Nintendo Wars Nintendouji Ouendan PAC-MAN Pandora's Tower Panel de Pon Perfect Dark Persona Pikmin Pilotwings Plants vs. Zombies Pokémon Project X Zone Punch-Out!! Pushmo Rally-X Rayman Real Deal Baseball Resident Evil Rhythm Heaven R.O.B. Runbow Sakura Samurai Samurai Shodown Sennen Kazoku Shaberu! DS Oryōri Navi Shadow Land Shantae Sheriff Shin Onigashima SimCity Sin and Punishment Sky Kid Slide Adventure MAGKID Soccer Soma Bringer Sonic the Hedgehog Soul Space Invaders Spike Chunsoft Splatoon Star Fox Steel Diver Street Fighter Streetpass Stunt Race FX Style Savvy Super Mario Swapnote Taiko no Tatsujin Tekken Tetris Tales The King of Fighters The Last Story The Wonderful 101 The World Ends With You Thru Thunder Ceptor Tomodachi Trace Memory Urban Champion Valkyrie Virtua Fighter Wario Warrior's Way Wave Race Wii Fit Wii Party Wii Play Wii Sports Wonder Momo Wrecking Crew X Xenoblade Xenosaga Xevious Yakuman Yoshi Zangeki no Reginleiv Zero Escape |