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Gaur Plain (SSBStrife)

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Gaur Plain
Gaur Plain SSB4
Series XenobladeSymbol Xenoblade
Based upon Xenoblade Chronicles
Nintendo Wii (2010)
Home to
SSBStrife head icon - Shulk 0 SSBStrife head icon - Fiora 0 SSBStrife head icon - Elma

Gaur Plain is a downloadable stage in Super Smash Bros. Strife, returning from Super Smash Bros. for Nintendo 3DS / Wii U. The stage is loosely based on the area of the same name from Xenoblade Chronicles.

The stage shifts through a day and night cycle throughout the course of a battle.

Gaur Plain was the first standalone stage released as downloadable content for Super Smash Bros. Strife. It was released as free DLC, as Masahiro Sakurai stated that the stage was intended to be included within the base game, but was cut due to time constraints.

Stage Layout Edit

SSBStrife stage layout - Gaur Plain

The stage consists of twelve different platforms, ten of which are soft platforms, that float at various heights. The two highest platforms are rounded, and extend off towards the left and right blast lines.

Six platforms are located on the left of the stage underneath the top-most one. Directly under it, there are two platforms that are angled upwards, separated by a small gap. Underneath these two, roughly filling in the gap between them, is an uneven platform angled downwards. Two the southeast of this platform are two platforms, one located higher than the other. To the left of these platforms is an outcropping that extends off the bottom of the screen, which has two portions that fighters can stand on; with the one on the left including a spring that can throw fighters up to the topmost platform.

On the right, there are four platforms underneath the topmost one. One is slanted downwards, and is closest to its underside; located a short distance under that one is a second platform that rests at a downward angle. At the bottom of the stage are two platforms. They rest at equal heights, though the one on the right includes a spring and also extends off past the bottom blast line.

Hazards Edit

Fig 20 face black

Metal Face may occasionally appear to disrupt the battle.

Metal Face, a recurring boss from Xenoblade Chronicles, may fly onto the stage during the nighttime. Metal Face will attack fighters using a variety of claw swipes and a laser beam, the latter of which can knock the top-most platform down to the bottom of the stage, destroying all those beneath them as they fall.

Metal Face can be destroyed by attacking him, and the explosion that follows his destruction can deal all fighters but the one that dealt the final blow. If he is not defeated, he will eventually leave the battle on his own. Even should he be defeated in the end, there is a chance he may reappear should night fall again.

Music Edit

Music Description
Youtube play symbol
XenobladeSymbol
Gaur Plain "Gaur Plan" is a direct rip of the Gaur Plain day theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Gaur Plain (Night) "Gaur Plain (Night)" is a direct rip of the Gaur Plain night theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Engage the Enemy "Engage the Enemy" is an edited version of the Xenoblade Chronicles theme of the same name. Originating from Super Smash Bros. 4, this version has been shortened and edited to loop.
Youtube play symbol
XenobladeSymbol
Time to Fight! "Time to Fight!" is a direct rip of the standard Bionis battle theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Xenoblade Chronicles Medley The "Xenoblade Chronicles Medley" theme from Super Smash Bros. for Wii U, unchanged.
Youtube play symbol
XenobladeSymbol
An Obstacle in Our Path "An Obstacle in Our Path" is a direct rip of the boss theme from Xenoblade Chronicles. Like in Super Smash Bros. 4, it has been shortened.
Youtube play symbol
XenobladeSymbol
Mechanical Rhythm "Mechanical Rhythm" is a direct rip of the standard Mechonis battle theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
You Will Know Our Names "You Will Know Our Names" is a direct rip of the theme of the same name from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
You Will Know Our Names (Remix) "You Will Know Our Names (Remix)" is an acoustic remix of the theme of You Will Know Our Names theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Unfinished Battle "Unfinished Battle" is a direct rip of the theme of the same name from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Colony 9 "Colony 9" is a direct rip of the Colony 9 day background theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Prison Island "Prison Island" is a direct rip of the Prison Island dungeon theme from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
Pursuit of the Enemy "Pursuit of the Enemy" is a direct rip of the theme of the same name from Xenoblade Chronicles.
Youtube play symbol
XenobladeSymbol
To the Last Battle "To the Last Battle" is a direct rip of the theme of the same name from Xenoblade Chronicles.
Youtube play symbol
SpecialStagesSymbol
The valedictory elegy The "The valedictory elegy" remix from Super Smash Bros. for Wii U, unchanged.
Youtube play symbol
SpecialStagesSymbol
Terrible Technology "Terrible Technology" is a direct rip of the theme of the same name from Baten Kaitos Origins.
Youtube play symbol
SpecialStagesSymbol
A Road to the Dignified Future "A Road to the Dignified Future" is a direct rip of the theme of the same name from Baten Kaitos Origins.

Trivia Edit

  • The stage was likely cut late in development of Strife, as everything related to Metal Face and the nine music tracks from the stage's Super Smash Bros. for Wii U counterpart could be found in the game's code at launch. It is possible however that a large majority of these could have been leftover data from Super Smash Bros. 4.
    • The nine music tracks that played on the stage in Super Smash Bros. for Wii U can be played in Smash Run even should the stage not be downloaded.
Super Smash Bros. Strife   Stages
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