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|Mario & Sonic at the PyeongChang 2018 Olympic Winter Games|
|Platform|| Nintendo Switch|
|Release||November 16, 2017|
|Modes|| Normal mode (1-4 players)|
Online mode (2-8 players)
|Series||Mario & Sonic|
|Predecessor||Mario & Sonic at the Rio 2016 Olympic Games|
|Successor||Mario & Sonic at the Tokyo 2020 Olympic Games|
Mario & Sonic at the PyeongChang 2018 Olympic Winter Games is the sequel to Mario & Sonic at the Rio 2016 Olympic Games released on the Nintendo Switch, Wii U and the 3DS. All three versions have notable differences in gameplay. The Swich version of the game has the most content.
The 4th column shows how many members there are in a team (up to 4). 1 means individual.
Normal events Edit
|Freestyle skiing||Ski cross||1|
|Speed skating||500 m||1|
Dream events Edit
|Ringette||Cream & Toadette||All||4|
|Snowball fight||Toad & Charmy||All||4|
|Figure skating||Wendy O. Koopa||Switch & Wii U||1|
Playable characters Edit
For more detailed information, see Mario & Sonic at the PyeongChang 2018 Olympic Winter Games/Stats.
The game has a large roster of characters, including all characters from the previous installments. There are 12 default characters from each series, 3 of each returning type. The game also introduces a new Special type. The Koopalings and Zeti are unlocked along with the dream events. The Nintendo Switch version includes DLC packs.
Team Mario Edit
|Character||Type||Availability||Rival||Sport (in official art)|
|Princess Daisy||Default||Blaze||Alpine skiing|
|Bowser Jr.||Default||Metal Sonic||Skeleton|
|Dry Bones||Unlockable||Egg Pawn||Curling|
|Donkey Kong||Default||Vector||Ice hockey|
|Dry Bowser||Unlockable||Eggman Nega||Ice hockey|
|Princess Peach||Skill||Default||Amy||Figure skating|
|Larry Koopa||Koopaling||Unlockable||Zavok||Dream curling|
|Morton Koopa Jr.||Unlockable||Zomom||TBA dream event|
|Wendy O. Koopa||Unlockable
(Switch & Wii U)
|Zeena||Dream figure skating|
(Switch & Wii U)
|Zazz||TBA dream event|
(Switch & Wii U)
|Zyrus||TBA dream event|
(Switch & 3DS)
|Zor||TBA dream event|
|Ludwig von Koopa||Unlockable
(Switch & 3DS)
|Master Zik||TBA dream event|
|Baby Mario||Baby||DLC (Switch)||Classic Sonic||None|
|Baby Luigi||Classic Tails||None|
|Baby Peach||Classic Amy||None|
|Baby Yoshi||Classic Knuckles||None|
|Baby Bowser||Classic Eggman||None|
|Baby Donkey Kong||Classic Vector||None|
|Baby Wario||Classic M. Sonic||None|
Team Sonic Edit
|Character||Type||Availability||Rival||Sport (in official art)|
|Sonic the Hedgehog||Speed||Default||Mario||Snowboarding, skiing|
|Shadow the Hedgehog||Default||Wario||Speed skating|
|Metal Sonic||Default||Bowser Jr.||Speed skating|
|Jet the Hawk||Unlockable||Boshi||Snowboarding|
|Espio the Chameleon||Unlockable||Diddy Kong||Alpine skiing|
|Amy Rose||All-Around||Default||Peach||Figure skating|
|Blaze the Cat||Default||Daisy||Biathlon|
|Rouge the Bat||Default||Rosalina||Figure skating|
|Tikal the Echidna||Unlockable||Birdo||Skiing|
|Egg Pawn||Unlockable||Dry Bones||Ice hockey goalie|
|Knuckles the Echidna||Power||Default||Yoshi||Ice hockey|
|Vector the Crocodile||Default||Donkey Kong||Ice hockey|
|E-123 Omega||Default||Nabbit||Speed skating|
|Storm the Albatross||Unlockable||Petey||Snowboarding|
|Big the Cat||Unlockable||Kamek||Bobsleigh|
|Miles "Tails" Prower||Skill||Default||Luigi||Ski jumping|
|Silver the Hedgehog||Default||Waluigi||Snowboarding|
|Wave the Swallow||Unlockable||Mona||Snowboarding|
|Dr. Eggman Nega||Unlockable||Dry Bowser||Skiing|
|Cream the Rabbit||Special||Unlockable||Toadette||Ringette|
|Charmy Bee||Unlockable||Toad||Snowball fight|
|Sticks the Badger||Unlockable||Dixie Kong||Ice hockey|
|Marine the Raccoon||Unlockable||Ashley||Ice hockey|
|Merlina the Wizard||Unlockable||Green||Curling|
|Zavok||Zeti||Unlockable||Larry||Dream ice hockey|
|Zomom||Unlockable||Morton||TBA dream event|
(Switch & Wii U)
|Wendy||TBA dream event|
(Swicth & Wii U)
|Iggy||TBA dream event|
(Switch & Wii U)
|Roy||TBA dream event|
(Swtich & 3DS)
|Lemmy||TBA dream event|
(Switch & 3DS)
|Ludwig||TBA dream event|
|Classic Sonic||Classic||DLC (Switch)||Baby Mario||None|
|Classic Tails||Baby Luigi||None|
|Classic Amy||Baby Peach||None|
|Classic Knuckles||Baby Yoshi||None|
|Classic Eggman||Baby Bowser||None|
|Mighty the Armadillo||Baby Daisy||None|
|Ray the Flying Squirrel||Baby Rosalina||None|
|Classic Vector||Baby DK||None|
|Classic Metal Sonic||Baby Wario||None|
|Princess Zelda||Nintendo||DLC (Switch)||The Legend of Zelda|
|AiAi||Super Monkey Ball|
|Amigo||Samba de Amigo|
|Alex Kidd||Alex Kidd|
|Billy Hatcher||Billy Hatcher|
|Ulala||Space Channel 5|
|Beat||Jet Set Radio|
Non-playable characters Edit
Event characters Edit
- Noki and Cosmo (Cream and Toadette's teammates in ringette)
- Pianta and Emerl (Toad and Charmy's teammates in snowball fight)
- Boom Booms (Larry Koopa's teammates in dream curling)
- Eggrobos (Zavok's teammates in dream ice hockey)
- Yellow Toads
- Green Toads
- Blue Toads
- Purple Toads
- Shy Guys
- Red Shy Guys
- Yellow Shy Guys
- Green Shy Guys
- Pink Shy Guys
- Blue Shy Guys
- Koopa Troopas
- Green Koopa Troopas
- Red Koopa Troopas
- Yellow Koopa Troopas
- Blue Koopa Troopas
- Yellow Lumas
- Blue Lumas
- Apricot Lumas
- Green Lumas
- Red Lumas
- Orange Lumas
- Neutral Chao
- Hero Chao
- Dark Chao
- Pink Chao
- Yellow Chao
- NiGHTS Chao (after getting the SEGA DLC)
- Link Chao (after getting the Nintendo DLC)
- White Wisps
- Gray Wisps
- Black Wisps
- Magenta Wisps
- Pink Wisps
- Crimson Wisps
- Red Wisps
- Orange Wisps
- Yellow Wisps
- Ivory Wisps
- Green Wisps
- Cyan Wisps
- Blue Wisps
- Indigo Wisps
- Violet Nega-Wisps
- Purple Nega-Wisps
- Snow Spirits
Notifications are similar to the mail in the Wii version of Mario & Sonic at the Olympic Winter Games. Every time something happens, for example, a new character is unlocked, a new notification appears. The notifications are sent by a specific character, usually Omochao.
Sometimes, notifications from certain characters are needed to unlock them. For example, after playing enough, Cream and Toadette send a code for their "online" ringette match, and the same thing happens with Toad and Charmy's snowball fight match.
The online mode appears in all versions of the game. In this mode, people can play against opponents all around the world. However, people are only allowed to play against opponents using the same console due to the different controls. People can play in any sport they've already unlocked using their Mii characters.
People have certain levels in online playing. Players have separate levels in each event. A player's level starts at 0 and increases when playing games online. Each level requires a certain number of points. Playing online games increases the player's level, winning having the biggest effect. Each sport also has global and country leaderboards, which include daily, weekly, monthly and all-time leaderboards. All reset times are UTC.
Public games Edit
In public games, people end up against a random opponent. Depending on the sport, there are 2-8 players. Most sports require all players to play at the same time, but certain sports, such as figure skating, allow people to play at different times. The points are earned as soon as everyone completes the game. Quitting a game before it ends results in getting 0 points and the opponents continuing (in case there's only one opponent, they automatically win if the opponent leaves).
Private games Edit
Private games are similar to public games except that they are created by people and can only be joined by entering a specific code. People can only enter games of sports they have already unlocked and on the console they own. The only exceptions are Toadette and Cream's ringette game and Charmy and Toad's snowball fight match as those are the ways to unlock the sports along with the characters.
The Festival mode appears in the Wii U and Switch versions of the game. It is similar to the festival in the Wii version of Mario & Sonic at the Olympic Winter Games.
In the festival mode, the player plays as a team of four. In the beginning, the player gets to choose 4 characters, which can be any default or already unlocked characters (or in the Switch version, any owned DLC characters). Classic and Baby characters can't be a in a team alongside their Modern or adult counterparts. A team can include Miis. The first character chosen is the leader. The player also gets to name the team, but there are certain suggestion names based on the characters included. Classic and Baby versions of characters affect names in the same was as their Modern or adult counterparts with certain exceptions. Here's a list of suggested names (if multiple names apply, the one listed first is the suggestion). * means that the suggestions are exclusive to the Swtch version.
- Team Mii: The team contains 4 Mii characters.
- Team Baby*: The team contains 4 characters from the Baby DLC pack.
- Team Classic*: The team contains 4 characters from the Classic DLC pack.
- Team Generations*: The team contains Classic Sonic and Modern Tails (or vice versa) along with any 2 Sonic characters.
- Team Partners in Time*: The team contains Baby Mario and adult Luigi (or vice versa) along with any 2 Mario characters.
- Team Heroes: The team consists of Mario, Luigi, Sonic and Tails (in any order).
- Team Tricksters: The team consists of Wario, Waluigi, Eggman and Metal Sonic (in any order).
- Team Wild Ones: The team consists of Donkey Kong, Bowser, Knuckles and Vector (in any order).
- Team Challengers: The team consists of Shadow, Silver, Yoshi and Bowser Jr. (in any order).
- Team Original Girls: The team consists of Amy, Blaze, Peach and Daisy (in any order).
- Team Original Villains: The team consists of Eggman, Bowser, Metal Sonic and Bowser Jr. (in any order).
- Team Competitive: The team consists of Rosalina, Nabbit, Rouge and Omega (in any order).
- Team Joy: The team consists of Toad, Toadette, Cream and Charmy (in any order).
- Team Zeti: The team consists of any 4 Zeti.
- Team Koopalings: The team consists of any 4 Koopalings.
- Team Hedgehog: The team contains 4 hedgehog (biological or artificial) characters.
- Team Babylon: The team contains Jet, Wave and Storm, with one of them as the leader.
- Team Dark: The team contains Shadow, Rouge and Omega, with one of them as the leader.
- Team Chaotix: The team contains Espio, Vector and Charmy, with one of them as the leader, or 4 of the following in any order: Espio, Charmy, Vector, Mighty, Ray, Knuckles.
- Team Kong: The team contains Donkey Kong, Diddy Kong and Dixie Kong, with one of the as the leader.
- Team Rose: The team has Amy Rose as its leader and its other include at least 2 of the following: Cream, Sticks, Big, Vector, Silver, Blaze.
- Team Sol: The team contains at least 3 of the following: Silver, Blaze, Marine, Eggman Nega, with one of them as the leader.
- Team Moustache: The team contains any 4 of the following: Mario, Luigi, Wario, Waluigi, Eggman, Eggman Nega.
- Team Adventure: The team contains 4 of the following in any order: Sonic, Tails, Knuckles, Amy, Big, Tikal.
- Team Adventure 2: The team contains 4 of the following: Sonic, Tails, Knuckles, Shadow, Rouge, Eggman.
- Team Nintendo*: The team contains 4 non-Mii Nintendo characters, at least one of which is from the Nintendo DLC pack.
- Team SEGA*: The team contains 4 SEGA characters, at least one of which is from the SEGA DLC pack.
- Team Crossover*: The team contains characters from 4 different series (Miis don't count as characters from any series).
- Team Rivarly: The team contains any 2 of the following pairs (as long as the pairs don't have any characters in common): Yoshi and Boshi, Mario and Wario, Mario and Donkey Kong, Luigi and Waluigi, Sonic and Shadow, Sonic and Silver, Shadow and Silver, Sonic and Metal Sonic, Sonic and Jet, Tails and Wave, Tails and Eggman, Knuckles and Storm, Knuckles and Rouge, any Mario character and their Sonic character rival.
- Team Animal: The team contains 4 non-human/non-robot characters.
- Team Human: The team contains 4 human characters.
- Team Mechanical: The team contains 3 robot characters (Egg Pawn, Omega, Metal Sonic) along with a Skill type character from the Sonic series.
- Team Speed: The team contains 4 characters of the Speed type.
- Team All-Around: The team contains 4 characters of the All-Around type.
- Team Power: The team contains 4 characters of the Power type.
- Team Skill: The team contains 4 characters of the Skill type.
- Team Special: The team contains 4 characters of the Special type.
- Team Girls: The team contains 4 female characters.
- Team Boys: The team contains 4 male characters.
- Team (LEADER'S NAME): The team doesn't meet any of the requirements listed above.
In team events, all 4 members of the team compete. In individual events, only the leader does. In pair events, the leader gets to choose which member of the team joins them.
The festival mode contains 17 days, starting with the opening ceremony on February 9 and ending with the closing ceremony on February 25. Completing each day requires competing in certain sports events. The progress is saved after each event, meaning that the player can continue the festival.
At the end of each day, a rival is encountered. Most of these rivals are Koopalings or Zeti, who face the player in a dream event. Defeating a rival unlocks them as playable characters. If the rival is already on the player's team, they will be replaced with King Boo while, if in a team event, all of their teammates are replaced with Boos. Unlike normal events, rival matches have to be replayed until the player wins and don't affect the score. Rival matches can also be skipped with coins but skipping a rival's encounter won't unlock them.
At the end of the festival, the team gets a certain score based on how well the team places in events. Winning in everything gives the best possible score. The player's high score can be seen when starting a festival.
The story mode appears in the Switch and 3DS versions of the game. It is similar to the story modes of the DS version of Mario & Sonic at the Olympic Winter Games and 3DS version of Mario & Sonic at the Rio 2016 Olympic Games.
In the 3DS version, all rivals defeated are unlocked in normal mode as well. In the Switch version, only some are as others are unlocked in the festival mode.
In this game, coins are used as a currency. Coins can be earned many ways.
Custom equipment Edit
The custom equipment feature returns from Mario & Sonic at the Olympic Winter Games. However, in this game, each Mii gets separate custom equipment while other characters use their unique equipment that can't be edited.
Custom equipment includes colors, stickers and banners. While colors are already available, stickers and banners have to be bought. Certain stickers and banners are already available to be bought while others have to be first unlocked and then bought. There are also stickers and banners than can only be won in the lottery, something available in another shop.
There are several types of stickers.
- Character stickers: Official artwork of a certain character. A sticker of a character can be bought as soon as the character is unlocked. Stickers of DLC characters are automatically earned alongside the DLC.
- Special character stickers: Unlike character stickers, special character stickers can only be earned by winning them in the lottery. Special characters contain Fire Mario, Tanooki Mario, Propeller Mario, Super Sonic, Darkspine Sonic, Sonic the Werehog, Pianta and Chaos. Mighty, Ray and the non-playable Koopalings and Zeti appear as special characters in the Wii U and 3DS version.
- NPC stickers: These stickers can be bought after they're unlocked by doing certain tasks in the festival and story modes.
- Sports stickers: They are available to be bought from the beginning. Each sports sticker can only be used for equipment that's used for the sport.
- Soohorang sticker: This sticker of the mascot can be bought as soon as every non-dream event is played at least once.
- Logo stickers: A Nintendo logo, a SEGA logo and a logo of the console the game is played on can be bought from the beginning. In the Switch version, Wii U and 3DS logo stickers can be unlocked.
- Character banners: Shows the picture of the character as seen in their flag. A banner can be bought as soon as the character is unlocked. Banners of DLC characters are automatically earned alongside the DLC.
- Sports banners: Like sports stickers, they're already available to be bought and can only be used for equipment that's used for the sport the banner represents.
- PyeongChang banner: Shows scenery of PyeongChang. Can be bought as soon as every non-dream event is played at least once.
- Classic Mario banner: This banner can only be won in the lottery. It shows certain sprites from Super Mario Bros. on a background from the game.
- Classic Sonic banner: In the Switch version, the banner is automatically earned by getting the Classic DLC. In the Wii U and 3DS versions, it can be won in the lottery. It shows classic enemy sprites from Sonic the Hedgehog (1991) on the original version of Green Hill Zone.
- Baby Mario banner: Contains pictures sprites of Baby Mario and Baby Luigi from Super Mario World 2: Yoshi's Island. The banner comes with the Baby Mario DLC pack, making it Switch exclusive.
Custom stats Edit
While the official characters have certain stats that can't be edited, the Miis start with 75% in everything and the stats can be edited. Editing a Mii's stats costs a certain amount of coins.
The total percentage is 300% and only one stat other than stamina is allowed to exceed 90%. The way stat editing works is that every time one stat is increased By 1%, another stat is decreased by 1%.
Stats that can be edited:
- Speed: If it's more than 90%, the Mii is a Speed type character.
- Power: If it's more than 90%, the Mii is a Power type character.
- Skill: If it's more than 90%, the Mii is a Skill type character.
- Stamina: Doesn't affect the Mii's type.
If no stat other than stamina exceeds 90%, the Mii is an All-Around type character (this is also the default type).
Like in Mario & Sonic at the Olympic Winter Games, music from the Mario and Sonic series can be bought and then used in events as custom music. The SEGA and Nintendo DLCs also come with music from different SEGA and Nintendo series.
Special shop Edit
The special shop contains items that don't fit any category listed above.
- Lottery: Gives any random currently available item that isn't already owned. There are also certain items that can only be bought by winning them in the lottery.
- Sonic character information: Contains information of all currently playable Sonic characters.
- Mario character information: Contains information of all currently playable Mario characters.
- Nintendo character information: Contains information of all playable non-Mario Nintendo characters. Comes with the Nintendo DLC pack.
- SEGA character information: Contains information of all playable non-Sonic SEGA characters. Comes with the SEGA DLC pack.
- Pin machine: Allows players to get a random pin. Pins of playable characters can only be earned if the character is unlocked.
Bonus content Edit
For more information, see Mario & Sonic at the PyeongChang 2018 Olympic Winter Games/Content.
Like most games in the series, this game has unlockable bonus content. Bonus content contains stuff such as achievements and pins.
This feature appears in all versions of the game. It allows players to check what is the best medal they have earned in each event along with their personal best score (if the event has one).
Like medals, they appear in all versions of the game, though the achievements differ between versions (the Switch version has the most achievements as it has the most content).
Pins return from the 3DS version of Mario & Sonic at the London 2012 Olympic Games and are exclusive to the 3DS and Switch versions. All non-achievement pins (excluding the Wenlock pins and pins with a repeated description) from that game return along with other pins. The pin trade feature from that game also returns and trading can be done between both the Switch and the 3DS versions of this game and the 3DS version of London 2012 as long as the pin is available in both versions. However, the rarity/shape of certain pins is different from what it was in London 2012. Most pins appear in both versions of the game, though certain (mostly character) pins are exclusive to the Switch version.
The weather feature returns from the Wii version of Mario & Sonic at the Olympic Winter Games and appears in all versions of the game. This allows players to choose certain options for the weather of the non-dream events that are held outdoors.
- Default weather: This is the default setting. In this setting, it is calm, sunny, daytime and there's no wind.
- Local weather: The weather and time of the day match the current situation in the location where the game is played.
- PyeongChang weather: The weather and time of the day match the current situation in PyeongChang.
- Custom weather: This allows players to choose the weather by changing the clouds, wind and time of the day. It should be noted that wind affects performances and scores in ski jumping.
The weather changes only affect normal mode. If the device isn't conected to the internet, only default weather and custom weather are available.
The statues feature allows players to look at statues of playable characters. Each statue can be unlocked by entering a secret code. Amiibo can also be used to unlock the statues. Unlocked statues can be placed in certain locations in PyeongChang so that they can be seen during events.
- This is the first game of the Mario & Sonic series to be available on 3 different consoles, not counting the arcade version of Mario & Sonic at the Rio 2016 Olympic Games or any mobile versions.
- This is also the first game in the series to have a completely new character (Zyrus) as a playable character.
- The green Sprixie Princess has been renamed to Princess Green in this game.
- Mighty and Ray return as DLC characters in the Switch version, making it their first playable appearance in a video game in over 20 years.
- If counting DLC characters, this is the first game in the series to have playable characters outside the Mario and Sonic series other than Miis.
- Toad, Toadette, Cream and Charmy are the only characters other than the Koopalings and Zeti whose official art shows dream events.
- Two of the dream events are directly based on dream events from previous games: snowball fight (Vancouver 2010) and PyeongChang race (Winter Sports Champion Race from Sochi 2014).
- Funky Kong was planned to be a playable character but was later scrapped. Additionally, new characters were planned to be introduced as Team Sonic's 5th All-Around character and Team Mario's 5th Skill or Speed character.
- This is the first game in the series where all versions feature at least one event from every sport.