PAC-LAND | |
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Series | Pac-Man |
Based upon | PAC-LAND Arcade (1984) |
Home to |
Pac-Land, stylized in-game as PAC-LAND, is a downloadable stage in Super Smash Bros. Strife, returning from Super Smash Bros. for Wii U. The stage is a direct port of the Pac-Land game, but with all enemies removed. The stage's appearance is aesthetically a cleaned-up version of the arcade version.
Stage Layout[]
Click to enlarge
- Please note: the maps above are taken from the MSX version of the game, and are not true to the stage's appearance.
The stage always begins in the town of PAC-LAND - Round 1 - and will travel to the right at a speed determined by how close the players are to the right blast line. The town is flat, with only five fire hydrants scattered upon the ground in various spots. These fire hydrants will occasionally fire jets of water upwards, which can push fighters. After the town is a stretch of open desert, followed by a forest. The forest has a number of different-sized tree trunks, which fighters must jump over, much like the fire hydrants. After that is a platforming section, with spires of rock that jut out of a chasm that fighters can fall down past the bottom blast line. After clearing that and a small pool of mud, they will enter a door and meet the Fairy Queen. The Fairy Queen has a pair of winged boots, which temporarily increases the running speed of the fighter that comes in contact with them first. After that, the screen will begin to scroll left through a shorter version of the stage, which has the desert and forest sections removed.
Once the fighters have made it back to the beginning of the stage, the next round will begin. Once again, this round begins with a trip through the town, though the town is somewhat shorter and has fewer fire hydrants. After exiting the town, fighters must jump across three large pools of mud, with the first two being of moderate length, while the third is about the size of both the others combined. Then, fighters will reach a set of ruined brick buildings which have platforms attached to them in various spots. Fighters can be knocked down off the screen at various points during this section. After this section is the door to the Fairy Queen, and a shorter trip back through the forest, desert, and mountain stage areas.
The final round skips the town altogether, with fighters starting at the edge of a desert. The desert has a single, long pool of mud, before becoming flat for a short period of time. Passing through the desert, fighters will once again have to trek through a forest with a number of tree trunks that impair movement. Finally, a series of rock spires make up a platforming section of the stage near its end. After entering and exiting the area with the Fairy Queen, fighters must clear a long pool of mud, and a short section of the town, the latter of which has a single fire hydrant planted within it. After this, the game will restart, and fighters will play from the first round again.
The time of day is dependant on the round players are currently in: it can be afternoon, night, evening, or morning. Each level ends with Ms. Pac-Man waving to the player, before the screen cuts to black.