|This page is under construction.|
Please excuse its informal appearance while it is being worked on, as formatting may be changed over time. We hope to have this page completed as soon as possible!
|Subspace Exodus: Subspace Emissary II|
Subspace Exodus: Subspace Emissary II is the adventure-based story mode of Super Smash Bros. Strife, and the sequel to 's story mode " ". The story mode is a 2.5D platforming game built upon the engine of Super Smash Bros. Strife, and includes various elements from the aforementioned title.
Dissimilar to the original story mode from Super Smash Bros. Brawl, Subspace Exodus features a branching storyline path, expanding on the slight changes found in the Subspace Emissary depending on the character chosen to be played as.
Interestingly, the Japanese version of the game refers to the game as アドベンチャーモード: 大乱闘スマッシュブラザーズ闘争 (Adobenchāmōdo: Dai Rantō Sumasshuburazāzu Tōsō), with no mention of it being a sequel to Super Smash Bros. Brawl's Subspace Emissary, despite being referred to as such internationally and by the development teams.
Similar to its predecessor, Subspace Exodus is a 2D sidescrolling beat-em-up platformer. The main objective of every stage is to either make it to the end of the level, marked by a heavenly light, or defeat a boss. Some levels consist only of a single fight, which are not considered boss battles but "interludes".
Characters retain their movesets from the base of Super Smash Bros. Strife; though they are only capable of using their default movesets as characters can not be customized outside of the use of the Stickers mechanic; though those that allow fighters to start with certain items go unused as items only spawn in certain segments of the stages.
As previously mentioned, while characters retain their movesets from Super Smash Bros. Strife, they do not retain their unique stats. In Strife, some characters have drastically different jumping speeds and heights, or dashing speeds. All of these stats have been drastically altered in order to balance them out. Characters like Sonic or Captain Falcon, who have the two highest dashing speeds, still dash faster than the other characters, though compared to the Strife battles it is much slower.
- Main article: Super Smash Bros. Strife § Characters
All of the playable characters of Super Smash Bros. Strife are playable in Subspace Exodus. Alongside the major playable characters, there are a small amount of non-playable characters from several Nintendo franchises that play roles within the game's story. While the non-playable characters exclusive to Subspace Exodus are listed below, a large majority of Assist Trophy characters from the base game appear as non-playable characters as well.
Non-Playable Characters Edit
Boss Characters Edit
Mini-Boss Characters Edit
King K. Rool