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Super Hikari 2

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Super Hikari 2
Super Hikari 2 Box Art
Box Art
Developer Azumanga Interactive
Publisher Bandai Namco Games
Platform Bandai Chaos
Genre Platform
Modes 2 Players
Ratings E for Everyone

Super Hikari 2 is a platform game and a sequel to the Super Hikari game series developed by Azumanga Interactive and published by Bandai Namco Games for the Bandai Chaos.

The game is a hack of the 1988 NES game Super Mario Bros. 2.

GameplayEdit

The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Etemon. The player takes on the roles of the four protagonists of the game: Hikari, Takeru, Koushiro/Izzy and Princess Mimi. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Takeru can jump the highest and Koushiro can jump the farthest. The player chooses the character to use before the start of each level. Unlike other Hikari games, the characters cannot defeat enemies by jumping on them. Instead, the character picks up and throws objects at the enemies to defeat them. These objects include vegetables, which are plucked from the ground, or other enemies.

The game consists of twenty different levels across the seven themed "worlds" comprising Subcon. Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous quicksand and snowy areas with slippery surfaces. Levels contain multiple sections or rooms that are connected via doors or ladders. Some rooms are accessible by entering certain jars. Magic potions found in each level are used to temporarily access "Sub-space", an inverted area where the player can collect rubies and Plums that increase the character's maximum health. In addition, certain jars, when entered in Sub-space, will warp the player to later worlds, skipping levels altogether. Other items available include cherries, which are collected in order to acquire a bouncing blue heart; and the BOOM block, which can be used to quickly destroy all enemies visible on the screen.

The player starts the game with three extra lives, which are lost each time the player's character loses all health from enemy or hazard damage or when the character falls off the screen. The player can replenish health by collecting floating hearts that appear upon defeating a certain number of enemies. The player will receive a game over upon losing all lives, though the player may continue up to twice in one game. Additional extra lives may be obtained by collecting hidden 1-Up Plums or by using the rubies collected from Sub-space to win the slot machine minigame played between levels.

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