Super Mario Land is a stage in Super Smash Bros. Strife. The stage is the first level from Super Mario Land, set within a Game Boy system like the Dream Land stage from Super Smash Bros. for Nintendo 3DS. It is a side-scroller stage, and continually loops.
Like Dream Land before it, holding both shoulder buttons switches the appearance of the stage. By default, it takes a green approach, similar to how it appeared on the original Game Boy (as the Game Boy featured green-tinted screens), but holding the shoulder buttons makes it black and white. If multiple players are in battle, only player one must hold both shoulder buttons; though there is a chance that it will appear black and white without holding them.
Like the Flat Zone stages from earlier titles, all fighters appear on this stage as 2D compressed sprites, as opposed to 3D models. Additionally, like the aforementioned Dream Land stage, Star KOs will not occur on this stage.
Stage Layout[]
Click to enlarge
The stage is a rather faithful recreation of the first level of Super Mario Land; though the ability to travel down pipes has been removed. All platforms that could be stood on in the original game act as platforms once again, and sprites in the background remain in the background. Like the Mushroomy Kingdom stage in Brawl and Super Mario Bros. 3 in Strife, items can be knocked out of the ? Blocks should any be turned on (though this will also not occur in Sudden Death). Additionally, players can collect the coins at the end of the stage, though this has no effect on the battle itself and only plays a sound effect. Enemies originally seen on the stage do not appear.
The stage loops back to the beginning once the end is reached, with the doors at the top and bottom of the tower being the only parts that fighters can walk through or risk being crushed.
Music[]
Music
Description
Birabuto Kingdom
"Birabuto Kingdom" is a direct rip of the track that plays in the first level - and levels 1-2 and 3-1 - of Super Mario Land.
Easton Kingdom
"Easton Kingdom" is a direct rip of the track that plays in the levels 1-3, 3-2, and 3-3 of Super Mario Land.
Muda Kingdom
"Muda Kingdom" is a direct rip of the track that plays in the levels 2-1 and 2-2 of Super Mario Land.
Chai Kingdom
"Chai Kingdom" is a direct rip of the track that plays in the levels 4-1 and 4-2 of Super Mario Land.
Tatanga
"Tatanga" is a direct rip of Tatanga's battle theme from Super Mario Land. Its CD must be collected before it will play on the stage.
Overworld (Super Mario Land 2)
"Overworld (Super Mario Land 2)" is a direct rip of the "athletic" theme from Super Mario Land 2: 6 Golden Coins.
Underground Theme (Super Mario Land)
The "Underground Theme (Super Mario Land)" remix from Brawl, unchanged. Its CD must be collected before it plays on the stage.
Wario's Castle
"Wario's Castle" is a direct rip of the Wario's Castle theme from Super Mario Land 2: 6 Golden Coins.
Battle! Birdo and the 8-Bits
"Battle! Birdo and the 8-Bits" is a direct rip of the main boss battle theme from Super Mario Bros. 2. Its CD must be collected before it plays on the stage.
Overworld (Super Mario Bros. 2)
"Overworld (Super Mario Bros. 2)" is a direct rip of the overworld theme from Super Mario Bros. 2.
Main Theme (New Super Mario Bros.)
The "Main Theme (New Super Mario Bros.)" theme from Super Smash Bros. Brawl, unchanged. Its CD must be collected before it plays on the stage.
Daisy Circuit
"Daisy Circuit" is a direct rip of the Daisy Circuit theme from Mario Kart Wii.
Daisy Hills
"Daisy Hills" is a direct rip of the Daisy Hills theme from Mario Kart 7. Its CD must be collected before it plays on the stage.
Dry Dry Ruins
"Dry Dry Ruins" is a remix of the outside Dry Dry Ruins theme from Mario Kart Wii. Its CD must be collected before it plays on the stage.
Type A (Tetris)
The "Type A (Tetris)" remix from Brawl, unchanged.
Type B (Tetris)
The "Type B (Tetris)" remix from Brawl, unchanged. Its CD must be collected before it plays on the stage.