Like Dream Land before it, holding both shoulder buttons switches the appearance of the stage. By default, it takes a green approach, similar to how it appeared on the original Game Boy (as the Game Boy featured green-tinted screens), but holding the shoulder buttons makes it black and white. If multiple players are in battle, only player one must hold both shoulder buttons; though there is a chance that it will appear black and white without holding them.
Like the Flat Zone stages from earlier titles, all fighters appear on this stage as 2D compressed sprites, as opposed to 3D models. Additionally, like the aforementioned Dream Land stage, Star KOs will not occur on this stage.
The stage is a rather faithful recreation of the first level of Super Mario Land; though the ability to travel down pipes has been removed. All platforms that could be stood on in the original game act as platforms once again, and sprites in the background remain in the background. Like the Mushroomy Kingdom stage in Brawl and Super Mario Bros. 3 in Strife, items can be knocked out of the ? Blocks should any be turned on (though this will also not occur in Sudden Death). Additionally, players can collect the coins at the end of the stage, though this has no effect on the battle itself and only plays a sound effect. Enemies originally seen on the stage do not appear.
The stage loops back to the beginning once the end is reached, with the doors at the top and bottom of the tower being the only parts that fighters can walk through or risk being crushed.