Fandom

Video Games Fanon

Super Smash Bros. Project All-Stars

3,117pages on
this wiki
Add New Page
Comments0 Share

Super Smash Bros. Project All-Stars (also known as SSBPAS) is a upcoming, fighting game, releasing for the Nintendo Wii U (Super Smash Bros. Project U) and J-STORM (Super Smash Bros. Project J). Like SSB4, this will use amiibos for the characters and stages. This will act like Disney Infinity (with the amiibos & characters), mixed with Hyrule Warriors (the mechanics & gameplay) and Sonic the Hedgehog series (the stage styles and bosses).

Playable CharactersEdit

Several characters from the Smash Bros series are playable. The biggest surprise was confirmed before the release of the demo in Japan. Sakurai announced that Shadow the Hedgehog was appearing was a playable, instead of being a assist. This is because that Sega will actually help publish the Wii U version and develop the J-STORM version and in return, Sega allowed Sakurai to use Shadow as a playable character

Default FightersEdit

The following fighters are playable from the start/when you start the game with the starter pack. The moves the fighters use are the same default moves from the actual games/their recent Smash appearance. Only the special moves are visible, since most of the fighters have their SSB4 moveset.

MarioEdit

Mario is one of the default characters appearing in Story Mode. When the player plays as Mario, his missions are placed on a 3D stage field and are about rescuing other fighters. Mario's special attacks are balanced and are the following:

Controls (Wii U) SP Attack Name Controls (J-STORM)
A/B Fireball TBA
L-Stick (move) + A/B Cape TBA
X + B or Y + A Super Jump Punch TBA
L-Stick (crouch) + A F.L.U.D.D TBA
Smash Ball (Automatic) Mario Finale Smash Ball (Automatic)

Sonic the HedgehogEdit

Sonic is one of the default characters appearing in Story Mode. When the player plays as Sonic, his missions are placed on a arena, in a 2D view and are about defeating the main bosses. Sonic's special attacks are based on speed and are the following:

Controls (Wii U) SP Attack Name Controls (J-STORM)
A/B Homing Attack TBA
L-Stick (move) + A/B Spin Dash* TBA
X + B or Y + A Spring Jump TBA
L-Stick (crouch) + B Spin Charge TBA
Smash Ball (Automatic) Super Sonic Smash Ball (Automatic)

Mega ManEdit

Mega Man is one of the default characters appearing in Story Mode. Mega Man's special attacks are based from the Robot Masters that Mega Man fights and are the following:

Controls (Wii U) SP Attack Name Controls (J-STORM)
A/B Metal Blade TBA
L-Stick (move) + A/B Crash Bomber TBA
X + B or Y + A Rush Coil TBA
L-Stick (crouch) Leaf Shield TBA
Smash Ball (Automatic) Mega Legends Smash Ball (Automatic)

Pac-ManEdit

Pac-Man is one of the default characters appearing in Story Mode. Pac-Man's attacks are based on SSB4 and the original Pac-Man game, which are the following:

Controls (Wii U) SP Attack Name Controls (J-STORM)
A/B TBA
L-Stick (move) + A/B TBA
X + B or Y + A TBA
L-Stick (crouch) TBA
Smash Ball (Automatic) Smash Ball (Automatic)

StagesEdit

ModesEdit

Story ModeEdit

The Story Mode of the game, dubbed Project All-Stars: Multiverse Venture, is the main mode to the game. It takes place 15 weeks before the big Smash Tournament. The default fighters listed in the characters section arrived back from their holiday, when they realise that their friends are missing, so they went off towards a Smash adventure to find their lost friends. Once the Story Mode is finished, the player unlocks Classic Mode, Event Match and All-Star mode.

Classic ModeEdit

Classic Mode is returning as a staple to the series and for the first time, it is an unlockable mode, which can be unlocked after completing the Story Mode. It can be found in the Smash Tournament category, which is unlocked after Story Mode is complete.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.