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|Super Smash Bros. Strife|
Bandai Namco Entertainment
|Release||Worldwide January 18, 2019|
|Ratings|| ESRB: E10+ for Everyone 10 and older|
Super Smash Bros. Strife (Japanese: 大乱闘スマッシュブラザーズ闘争 Dai Rantō Sumasshuburazāzu Tōsō) is a game that was released for the Nintendo Switch. It is a fighting game that features characters from both Nintendo video games and third party franchises. It is the fifth game in the Super Smash Bros. series to be released, and is developed by J-Games, and published by Nintendo. Unlike Brawl and Melee (but like Super Smash Bros. for Nintendo 3DS / Wii U), Strife is rated E10+ by the ESRB, but all the other rating boards have the same rating.
The game will be released on January 19, 2019, to commemorate the series' twentieth anniversary (as the original Super Smash Bros. was released in Japan on January 21, 1999). Once the game has been 100% completed legitimately, the player will unlock the secret Mario 64 character, which is essentially just Mario from the original Super Smash Bros.. After unlocking Mario 64 and his three trophies, the player achieves the true completion level of 164%.
The limited-release Anniversary Edition of the game came packaged with download codes for Super Smash Bros. 20th Anniversary Edition.
Super Smash Bros. Strife was co-developed by internal Nintendo studios, Sora Ltd., Bandai Namco Entertainment, and J-Games. The story mode, Subspace Exodus, was primarily developed by Spike Chunsoft, while Nd Cube developed the Smash Run and Smash Tour game modes. Staff members from Intelligent Systems, Monolith Soft and Koei Tecmo also aided in development with the game, which led to the inclusion of additional Paper Mario, Xenoblade, and Hyrule Warriors content in the game. Spike Chunsoft and Koei Tecmo both received trophies depicting characters from their IPs as thanks for the work they had done on the game. All downloadable content was developed primarily by J-Games with a small team of developers from Sora Ltd. and Bandai Namco Entertainment aiding them.
Fans of previous entries into the Super Smash Bros. series will be immensely familiar with the gameplay featured in Strife. Essentially, it features the same gameplay attributes as the previous games in the series, though with major updates.
Strife, as its name implies, is a fighting game that features a slew of popular (or sometimes negligible) Nintendo characters, stages, themes, and more. Contradictory to most fighting games, the health bar goes up rather than down, meaning there is no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.
Once you hit your opponent, their damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 123% (the max is 999%), then the chances that they'll fly off the edge are tremendous. If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.
Once your character starts to fall off the edge, you'll oftentimes have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.
When a character does fall off an edge, then he or she will lose a life, or lose a point depending on which mode you're playing on (the former if you're playing on stock mode and the latter if you're playing on time mode). If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.
Online Play Edit
Online Play has seen little change from Super Smash Bros. for Wii U. There are four different main ways to play online.
- With Friends: Play against friends online.
- With Anyone: Play against strangers online.
- Tournament: Compete in online tournaments set up by friends or public tournaments created by other strangers.
- With amiibo: A new game type, a 2-on-2 match where two players either fight with one of their own amiibo or together with the other player against the two amiibo. With amiibo also includes "For Glory" and "For Fun" variations, and can be played against friends and their amiibo. amiibo fighters level up slightly faster in this mode.
With Friends allows players to create groups, and set custom rules for the game mode. In addition, players can also chat to each other by clicking the microphone button on the menu. Up to two players can play on one console in With Friends matches.
With Anyone features various other modes:
- For Fun: Play for fun. Match results are not recorded, and items and stage gimmicks are turned on.
- For Glory: For more competitive players. Match results are recorded, and an online leaderboard can be checked through this menu. No items appear, and all stages are their Ω versions.
For Fun and For Glory can be further divided. For Glory allows for either 1-on-1 or 2-on-2 matches, while For Fun allows for 4 Player Free for All or 2-on-2. Both 2-on-2 For Fun and For Glory matches can be played with up to two players fighting on a single console.
Players can also Spectate a random match currently occurring. One can choose to spectate a match between strangers, or choose instead to spectate a friend currently fighting a match.
- Main article: List of Stickers in Super Smash Bros. Strife
The customizable fighters of Super Smash Bros. for Nintendo 3DS / Wii U and the stickers bonus system from Super Smash Bros. Brawl have been combined for the new Customization system in Super Smash Bros. Strife.
Customizable parts from Super Smash Bros. 4 can be collected through the Custom Parts items and their powers can be fused with stickers which could then be placed on the base of a fighter's trophy stand. Different parts may need larger stickers to be fused; and as trophy stands have limited space, players need to be smart in deciding which power should be fused to which sticker and which sticker should be placed on the stand. The size of the sticker and the power of the Custom Part can allow for a number of different combinations, with larger stickers being able to hold up to three of the weakest Custom Parts, but also being the only size that can be fused with the most powerful of parts.
Removing a sticker from a trophy stand permanently destroys both the sticker and the power; though more of both can be easily collected.
- Main article: List of Challenges in Super Smash Bros. Strife
The Challenges system from Super Smash Bros. Brawl and its sequels returns in Super Smash Bros. Strife. There are a total of 226 challenges. Completing challenges unlocks various rewards, including CDs, trophies, Assist Trophies, Poké Ball Pokémon, customization parts, gold, Golden Hammers that can be used to skip [certain] challenges, and more.
Playable Characters Edit
Alternate Costumes / Characters Edit
Several characters have alternate costumes that give them drastically different appearances. Additionally, some characters have alternate characters available as alternate costumes. Alternate characters are technically identical, though have different announcer calls and crowd chants. Various other alternate characters and costumes were released through DLC, which are also listed further down on this page.
- Note: As no artwork currently exists of female Tethu, Tethu's normal portal box will be used here instead until one is available.
- Baby Mario and Paper Mario have Baby Luigi and Paper Luigi as alternate characters.
- Bayonetta has alternate costumes based upon her appearance in Bayonetta.
- Bowser has Dry Bowser as an alternate character available through DLC.
- Cloud has alternate costumes based upon his appearance in Final Fantasy VII: Advent Children; known as "Cloudy Wolf" in Dissidia Final Fantasy. There exist two slightly different variations of his "Cloudy Wolf" costume as well: one with his left arm covered, and one with a red ribbon tied around his bare arm.
- Corrin, Robin, Tethu, and Wii Fit Trainer have alternate costumes that change their gender. Corrin and Tethu are, by default, male with female alternate costumes, while the opposite applies for Robin and the Wii Fit Trainer.
- Daisy and Peach have both their dress and sporting outfits available as alternate costumes, respectively.
- Little Mac has costumes based upon his wireframe appearance from the original Punch-Out!!, and with him wearing his pink training hoodie.
- Luigi has Mr. L as an alternate character available through DLC.
- Mario has DLC costumes that give him the costume he wears as Tanooki Mario.
- Marth has DLC outfits based upon his appearance in Fire Emblem: Ankoku Ryū to Hikari no Tsurugi.
- The Mii Brawler, Mii Gunner, and Mii Swordfighter do not have alternate costumes and instead players are capable of customizing them with various combinations of outfits and headgear. For information on these, see here.
- Isabelle has her twin brother Digby as an alternate character.
- Pac-Man has both Ms. Pac-Man and his appearance from Pac-Man and the Ghostly Adventures as alternate characters. Unlike most other alternate characters, both take up only a single costume slot and don't have any recolours.
- Sonic has Metal Sonic as an alternate character available through DLC.
- Starfy has his sister Starly as an alternate character.
- Toad has Toadette as an alternate character.
- Toon Link has DLC costumes that give him the appearance he took at the beginning of The Legend of Zelda: The Wind Waker.
- Villager has different alternate costumes that can switch him from a male to a female, and change the design of his(/her) face, hairstyle, and clothing.
- Zelda has DLC costumes that give her the appearance she took in The Legend of Zelda: Skyward Sword.
- Zero Suit Samus has DLC costumes based on Samus' Galactic Federation uniform from Metroid: Other M.
Unlock Criteria Edit
There are four different ways to unlock a number of the playable characters: the player must complete a specific challenge, play a certain number of VS. matches, purchase them for 10,000 G in the rare event that they appear in the Trophy Shop, or have the character join their party in Subspace Exodus. In regards to the first two options, once the player completes either of those criteria, they will then be pitted against the character; and should they win, they will become playable.
Listed on this page will only be the amount of VS. matches a player would need to play to unlock a character, as well as which stage they are fought on. Even if a stage is not unlocked, the fighter will still be fought on the stage listed.
|Luigi|| Play 100 VS. matches.|
Fought on Super Mario Bros. 3
|Falco|| Play 200 VS. matches.|
Fought on Corneria
|Lucina|| Play 300 VS. matches.|
Fought on Nohr
|Jigglypuff|| Play 400 VS. matches.|
Fought on Route 11
|Ness|| Play 500 VS. matches.|
Fought on Onett
|Dr. Mario|| Play 600 VS. matches.|
Fought on Dr. Mario
|Roy|| Play 700 VS. matches.|
Fought on Coliseum
|Wario|| Play 800 VS. matches.|
Fought on Pirates
|Young Link|| Play 900 VS. matches.|
Fought on Gerudo Valley
|Wolf|| Play 1000 VS. matches.|
Fought on Area 3
|Ganondorf|| Play 1100 VS. matches.|
Fought on Gerudo Valley
|Captain Falcon|| Play 1200 VS. matches.|
Fought on Green Plant
|Alph|| Play 1300 VS. matches.|
Fought on Garden of Hope
|R.O.B.|| Play 1400 VS. matches.|
Fought on Gyromite
|Mr. Game & Watch|| Play 1500 VS. matches.|
Fought on Nintendo Land
|Mewtwo|| Play 1600 VS. matches.|
Fought on Old Ferrum Town
|Dark Pit|| Play 1700 VS. matches.|
Fought on Chaos Vortex
|Bowser Jr.|| Play 1800 VS. matches.|
Fought on Delfino Plaza
|Duck Hunt|| Play 1900 VS. matches.|
Fought on Duck Hunt
|Meta Knight|| Play 2000 VS. matches.|
Fought on Eternal Dreamland
|Greninja|| Play 2100 VS. matches.|
Fought on Prism Tower
|Toon Zelda|| Play 2200 VS. matches.|
Fought on Skyloft
|Fiora|| Play 2300 VS. matches.|
Fought on Primordia
|Birdo|| Play 2400 VS. matches.|
Fought on Yoshi's Island
|Isabelle|| Play 2500 VS. matches.|
Fought on Tortimer Island
|Ivysaur|| Play 2600 VS. matches.|
Fought on PokéPark
|Blaziken|| Play 2700 VS. matches.|
Fought on Old Ferrum Town
|Shy Guy|| Play 2800 VS. matches.|
Fought on Yoshi's Island
|Squirtle|| Play 2900 VS. matches.|
Fought on PokéPark
|Itsuki|| Play 3000 VS. matches.|
Fought on Coliseum
|Lana|| Play 3100 VS. matches.|
Fought on Breath of the Wild
|Paper Mario|| Play 3200 VS. matches.|
Fought on Rainbow Road
|King K. Rool|| Play 3300 VS. matches.|
Fought on Shipwreck Shore
|Scizor|| Play 3400 VS. matches.|
Fought on Spear Pillar
|Tethu & Isuna|| Play 3500 VS. matches.|
Fought on Oasis
|Mario 64|| Complete the game 100%: unlock every character, complete every challenge, and collect all trophies, stickers, and equipment.|
Fought on Final Destination
Assist Characters Edit
Poké Ball Pokémon Edit
There are a total of 109 stages available in Super Smash Bros. Strife, with additional stages available as purchasable downloadable content. Unlike previous titles, all those created specifically for Strife are available by default, with all stages returning from previous games needing to be unlocked.
Classic Mode Edit
Classic Mode returns from previous titles, and is near-identical to its Super Smash Bros. for Wii U incarnation. Players choose a character, which they then control on a small board. Players can move their character around to challenge one of the available matches, the number of which decrease over time as opponents are defeated. Matches can have up to 8 participants, and may occasionally be team battles - at which point the player must select a predetermined amount of fighters that they had previously defeated to join them on their team for the match. The player is granted two stock per stage, and awarded a Game Over should they lose both in a match. Up to two players may play together in a cooperative version of the mode.
Classic Mode features five normal stages, where the player can choose between several matches. Occasionally, either a Metal fighter or a Giant fighter may knock out one of the fighters present in the match. There is also a Rival character, who grants more bonuses when defeated and becomes more difficult the more rounds pass without being fought. The Rival is a randomly chosen character, and will only be removed from the board when defeated by the player.
The final two stages feature a Multi-Man Smash, fighting against either 20 Miis (based upon the Miis saved on the console), or 20 of a randomly selected opponent. Following this stage is a boss battle that differs depending on difficulty. Master Hand will always appear as a final boss, with Crazy Hand being added beginning at 4.8; Master Core replacing the two hands once they are damaged a certain amount beginning at 6.0; and a harder variation of Master Core, with the Master Fortress phase, added beginning at 8.0. If fought at the highest difficulty level, the player will have to defeat all of Master Hand, Crazy Hand, Master Core, Master Fortress, as well as Tabuu in a replica of his Super Smash Bros. Brawl boss battle.
At the beginning of each match, there is a slot machine that can be pulled that will determine the reward granted for completing the stage. These rewards can be any of Trophy, Customization Part (Status), Customization Part (Special Moves), Stickers, Gold, Crazy Orders Pass, and in very rare cases, CDs. Should a player lose a stage, they will lose a small amount of the rewards they have collected; and if they choose not to continue Classic Mode, they will lose 60% (rounded up) of the rewards they collected.
All-Star Mode Edit
All-Star Mode returns from previous instalments. As with its past incarnations, All-Star Mode pits players against every playable fighter in the game with limited healing options. Like with Super Smash Bros. 4, the mode is available at the start of the game, with unlockable characters being added to the line-up once they are unlocked by the player; and downloadable characters added to the line-up once downloaded.
Similar to Super Smash Bros. Melee, the matches are near-wholly randomized in the stage chosen and the fighters fought. Between 2 and 8 fighters may be fought during a round, with each round getting slightly more difficult as the CPU skill increases. The final round will always pit the player against Mario, Mr. Game & Watch, and Pac-Man on Final Destination.
Adventure Mode Edit
- Main article: Subspace Exodus: Subspace Emissary II
Subspace Exodus: Subspace Emissary II is the story mode of the game and the sequel to the original "Subspace Emissary" from. Unlike SE, this story mode comes on a separate disc. The Adventure Mode, like Brawl's includes cutscenes, though now some characters have received full voice acting (specifically, those who had full voice acting in their own series). Another prominent change from the original is the presence of non-playable characters.
The digital download version of Super Smash Bros. Strife does not include Subspace Exodus, but it can be purchased separately.
Special Orders Edit
Special Orders encompasses two very similar modes: Master Orders and the more challenging Crazy Orders.
Multi-Man Smash Edit
- See also: Fighting Mii Team (SSBStrife)
Multi-Man Smash is a type of mode that pits the player (or two players) up against large groups of opponents. There are several different variations of the Multi-Man Smash, all of which return from previous instalments.
- 10-Man Smash: The player is pitted against 10 randomly generated Mii Fighters.
- 100-Man Smash: The player is pitted against 96 randomly generated Mii Fighters and four randomly chosen playable fighters at certain "checkpoints". The difficulty of the fighters gradually increases over time. The playable fighters are fought once 25, 50, 90, and 99 Mii Fighters have been defeated. The appearance of the first three fighters signals an increase in difficulty.
- 3-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 3 minutes. After one and two minutes have elapsed, a playable fighter will appear, with their difficulty setting significantly higher than the Mii Fighters.
- 15-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 15 minutes, with the difficulty increasing over time. Every minute, a playable fighter will appear, signifying an increase in difficulty.
- Rival Smash: The player competes against an AI version of themselves - their "rival" - in an endless match. The game ends once the player is KO'd, and wins if they defeat more Mii Fighters than their rival.
- Endless Smash: The player fights an onslaught of Mii Fighters for an indefinite amount of time, ending once the player is defeated.
- Cruel Smash: The player is pitted against an onslaught of extremely difficult Mii Fighters; their difficulty set higher than even level 9 CPU fighters. To make the mode even more challenging, unlike all other modes in the Multi-Man Smash, items do not appear to aid the player (or Mii Fighters), and the player has a high knockback modifier.
Up to nine fighters - not including the player - may appear on screen during any of these game modes, though the amount of CPU fighters will increase over time; starting at three at once and gradually building up to nine.
Target Test Edit
Target Blast Edit
Smash Gauntlet Edit
Smash Gauntlet is a new game mode that is based on the All-Star Modes from Super Smash Bros. Brawl and its successors. Up to two players must fight every fighter in Super Smash Bros. Strife, excluding the Mii Fighters, in groups of two or three in the order of their chronological debut (if two or more characters debuted in the same game, the order in which they appear is randomized). Players have three stocks (two on very hard) in order to complete this, and the only item that may appear to aid them is the Smash Ball.
Unlockable characters (marked with red backgrounds) are added to the mode as they are unlocked (becoming True Smash Gauntlet once all fighters are unlocked), and downloadable fighters (marked with green backgrounds) are added to the mode as they are downloaded. The table below lists the fighters - including those available as DLC - in the order in which they are fought. Once Mario 64 is unlocked, he is always fought last.
|Mr. Game & Watch||Ball||April 1980||Game & Watch|
|Mario||Donkey Kong||July 1981||Arcade|
|Luigi||Mario Bros.||July 1983||Arcade|
|Little Mac||Punch-Out!!||February 1984||Arcade|
|Duck Hunt||Duck Hunt||April 1984||NES|
|Ice Climbers||Ice Climber||January 1985||NES|
|Peach||Super Mario Bros.||September 1985||NES|
|Link||The Legend of Zelda||February 1986||NES|
|Takamaru||The Mysterious Murasame Castle||April 1986||Famicom Disk System|
|Pit||Kid Icarus||December 1986||NES|
|Birdo||Yume Kōjō: Doki Doki Panic||July 1987||Famicom Disk System|
|Snake||Metal Gear||July 1987||MSX2|
|Ryu||Street Fighter||August 1987||Arcade|
|Mega Man||Mega Man||December 1987||NES|
|Daisy||Super Mario Land||April 1989||Game Boy|
|Marth||Fire Emblem: Ankoku Ryū to Hikari no Tsurugi||April 1990||Famicom|
|Dr. Mario||Dr. Mario||July 1990||NES|
|Yoshi||Super Mario World||November 1990||SNES|
|Captain Falcon||F-Zero||November 1990||SNES|
|Sonic||Sonic the Hedgehog||June 1991||Sega Mega Drive|
|Kirby||Kirby's Dream Land||April 1992||Game Boy|
|Wario||Super Mario Land 2: 6 Golden Coins||October 1992||Game Boy|
|Fox||Star Fox||February 1993||SNES|
|Meta Knight||Kirby's Adventure||March 1993||NES|
|Diddy Kong||Donkey Kong Country||November 1994||SNES|
|King K. Rool|
|Baby Mario||Super Mario World 2: Yoshi's Island||August 1995||SNES|
|Dixie Kong||Donkey Kong Country 2: Diddy's Kong Quest||November 1995||SNES|
|Pikachu||Pokémon Red and Green Versions||February 1996||Game Boy|
|Geno||Super Mario RPG: Legend of the Seven Stars||March 1996||SNES|
|NiGHTS||NiGHTS into Dreams...||July 1996||Sega Saturn|
|Cloud||Final Fantasy VII||January 1997||PlayStation|
|Wolf||Star Fox 64||April 1997||Nintendo 64|
|Sheik||The Legend of Zelda: Ocarina of Time||November 1998||Nintendo 64|
|Pichu||Pokémon Gold and Silver Versions||November 1999||Game Boy Color|
|Waluigi||Mario Tennis||July 2000||Nintendo 64|
|Paper Mario||Paper Mario||August 2000||Nintendo 64|
|Villager||Dōbutsu no Mori||April 2001||Nintendo 64|
|Isaac||Golden Sun||August 2001||Game Boy Advance|
|Olimar||Pikmin||October 2001||Nintendo GameCube|
|Roy||Super Smash Bros. Melee||November 2001||Nintendo GameCube|
|KOS-MOS||Xenosaga Episode I: Der Wille zur Macht||February 2002||PlayStation 2|
|Bowser Jr.||Super Mario Sunshine||July 2002||Nintendo GameCube|
|Starfy||Densetsu no Stafy||September 2002||Game Boy Advance|
|Blaziken||Pokémon Ruby and Sapphire Versions||November 2002||Game Boy Advance|
|Lloyd||Tales of Symphonia||August 2003||Nintendo GameCube|
|Toon Link||The Legend of Zelda: The Wind Waker||December 2003||Nintendo GameCube|
|Zero Suit Samus||Metroid: Zero Mission||February 2004||Nintendo GameCube|
|Ike||Fire Emblem: Path of Radiance||April 2005||Nintendo GameCube|
|Chibi-Robo||Chibi-Robo!||June 2005||Nintendo GameCube|
|Lucas||Mother 3||April 2006||Game Boy Advance|
|Lucario||Pokémon Diamond and Pearl Versions||Nintendo DS||September 2006|
|Neku||The World Ends With You||July 2007||Nintendo DS|
|Rosalina & Luma||Super Mario Galaxy||November 2007||Wii|
|Wii Fit Trainer||Wii Fit||December 2007||Wii|
|Bayonetta||Bayonetta||October 2009||Xbox 360, PlayStation 3|
|Shulk||Xenoblade Chronicles||June 2010||Wii|
|Meloetta||Pokémon Black and White Versions||September 2010||Nintendo DS|
|Dark Pit||Kid Icarus: Uprising||March 2012||Nintendo 3DS|
|Robin||Fire Emblem Awakening||April 2012||Nintendo 3DS|
|Isabelle||Animal Crossing: New Leaf||November 2012||Nintendo 3DS|
|Alph||Pikmin 3||July 2013||Wii U|
|Greninja||Pokémon X and Y||October 2013||Nintendo 3DS|
|Ravio||The Legend of Zelda: A Link Between Worlds||November 2013||Nintendo 3DS|
|Lana||Hyrule Warriors||August 2014||Wii U|
|Elma||Xenoblade Chronicles X||April 2015||Wii U|
|Inkling||Splatoon||May 2015||Wii U|
|Corrin||Fire Emblem Fates||June 2015||Nintendo 3DS|
|Itsuki||Tokyo Mirage Sessions ♯FE||December 2015||Wii U|
|Linkle||Hyrule Warriors Legends||January 2016||Nintendo 3DS|
|Tapu Koko||Pokémon Sun and Moon||November 2016||Nintendo 3DS|
|Noctis||Final Fantasy XV||November 2016||Xbox One, PlayStation 4|
|Tethu & Isuna||Ever Oasis||2017||Nintendo 3DS|
|Mario 64||Super Smash Bros.||January 1999||Nintendo 64|
Smash Run Edit
Smash Run returns from Super Smash Bros. for Nintendo 3DS. For the most part, its core gameplay is identical to its previous iteration, though the list of post-Run events has been changed, and the mid-Run challenges have seen a major change.
Smash Run can now also be played online with other players, or locally with one other player in a slightly smaller stage. Players can also run into each other in the map and fight, with a player able to steal half of a player's collected stats should they defeat another player.
Smash Run was primarily developed by Nd Cube.
Stat Bonuses Edit
In Smash Run, players are tasked with defeating enemies from a multitude of Nintendo properties. Defeating enemies drops some stat bonuses that can be placed into one of six categories: Attack, Speed, Defense, Jump, Special, and Arms.
| ||Boosts power of all standard attacks.|
| ||Increases dashing, walking, and air speeds.|
| ||Decreases the amount of knockback taken (hence also increasing flinch resistance); and makes the fighter's shield more durable.|
| ||Increases the heights of single jumps, double jumps, and wall jumps; and also increases falling speed.|
| ||Boosts power of all special attacks. Some attacks may also receive increased range or decreased charging times.|
| ||Increases power of item attacks, projectile attacks, and throws. Also increases the range a character can grab, and the amount healed by healing items.|
At the end of the three minute Smash Run, players will engage with a battle with their character powered-up by the stats collected during their Run.
|300% Smash||All fighters start with 300%|
|Battering Smash||Only battering items will spawn.|
|Boss Galaga Smash||Only the Boss Galaga item will spawn.|
|Explosive Smash||Only explosive items will spawn.|
|Flower Smash||All fighters have the Flower effect for the duration of the match.|
|Glorious Smash||No items spawn and the stage will always be Final Destination; thus mimicking a For Glory match.|
|High-Launch Smash||Fighters take twice the amount of damage from attacks.|
|Home-Run Contest||A game of Home-Run Contest. The winner is the player that launches the Sandbag the furthest.|
|Mega Smash||All fighters are giant for the duration of the match.|
|Mr. Saturn Smash||Mr. Saturn is the only item that will spawn.|
|Pokémon Smash||Poké Balls and Master Balls are the only items that will spawn, and will always take place on a Pokémon stage.|
|Reflective Smash||All fighters wear Franklin Badges for the duration of the match.|
|Shooter Smash||Only shooting items will spawn.|
|Simple Smash||A basic two-minute match in which all items can spawn.|
|Stamina Smash||A match where all fighters have Stamina as opposed to damage percentages. All players start will 300HP, and there is no time limit.|
|Target Blast||A game of Target Blast. The winner is the player that scores the most points.|
|Transformation Smash||Only transformation items (such as the Metal Box) will spawn.|
|Warp Star Smash||The Warp Star is the only item that will spawn.|
Smash Tour Edit
Smash Tour returns from Super Smash Bros. for Wii U. Though its core gameplay remains, several changes have been made to the mode from its previous incarnation. Up to four players traverse a game board, collecting fighters to use in the final match. A player's turn allows for one trophy to be used (of which four can be held at a time), and one use of the spinner. On the game board, all players are represented by Mii characters; and the Miis used by CPU players are based upon the appearances of the Mii Brawler, Mii Gunner, and Mii Swordfighter as they appear in their official artwork.
Smash Tour was primarily developed by Nd Cube.
There are six maps, with three being available by default. Unlike in Super Smash Bros. for Wii U, the maps are based upon locations from various franchises, instead of being set within generic locations.