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We Have Fallen
Developer(s) Insomniac Canada
Publisher(s) Sega
Distributor(s) Marvel Entertainment
Nickelodeon Interactive Games
Director(s) Toby Gard
Jeremy Podeswa
Writer(s) Bryan Singer
Shuyo Murata
Haruki Murakami
Artist(s) Junji Ito
Designer(s) Cory Davis
Edward Moore
Composer(s) Brian Tyler
Hans Zimmer
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release WW: May 24, 2013
Genre(s) Action-adventure, survival horror
Mode(s) Single-player, multiplayer

We Have Fallen is an action-adventure role-playing survival horror video game developed by Insomniac Canada and published by Sega. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 worldwide on May 24, 2013. We Have Fallen is played from a third-person perspective; players controlling the Nickelodeon characters use firearms and improvised weapons, and can use stealth while the Marvel characters use their superpowers to defend against hostile humans, Thanos' minions and cannibalistic creatures infected by a mutated strain of the Zero Horizon fungus. In the game's online multiplayer mode, up to eight players engage in co-operative and competitive gameplay.

Development of We Have Fallen began in 2009, after the release of Nice Cat's previous game, Treasure Explorer. The relationship between the Marvel and DC characters is the focus, with all other elements developed around it. Several actors from the Nickelodeon series, SpongeBob SquarePants, The Fairly OddParents, The Adventures of Jimmy Neutron: Boy Genuis, Catscratch, Danny Phantom, My Life as a Teenage Robot, and T.U.F.F. Puppy and the Marvel Cinematic Universe reprise their roles, respectively. The original score was composed and performed by Brian Tyler and Hans Zimmer.

Following its announcement in November 2011, We Have Fallen was widely anticipated. It received widespread acclaim for its story, characterization, score, subtext, and depiction of crossover between Nickelodeon and Marvel. We Have Fallen became one of the best-selling game of 2013, selling over 1.3 million units in its first week and over seven million units within eight months. Considered to be one of the greatest video games of all time, it won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game award shows, making it one of the most awarded games in history.

After the game's release, Insomniac Canada released several downloadable content additions; We Have Fallen: Forgotten adds a new single-player campaign following, Ant-Man Scott Lang Ms. Marvel Carol Danvers and Wasp. An enhanced edition of the original game, We Have Fallen Remastered, was released for the PlayStation 4 and Xbox One in June 2014. A sequel, We Have Fallen Part 2, was announced in December 2016.

Gameplay Edit

We Have Fallen is an action-adventure surivial horror game played from a third-person perspective.

Multiplayer Edit

Synopsis Edit

Characters Edit

Main article: List of We Have Fallen characters

Plot Edit

Cast Edit

Development Edit

Main article: Development of We Have Fallen
220px-Toby Gard - E3 2005

Toby Gard was appointed to lead development on We Have Fallen, as game director, respectively.


Downloadable Content Edit

Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Defeated: Making We Have Fallen; the documentary was released online in January 2014. Two DLC packs were included with some of the game's special editions and were available upon release.

We Have Fallen: Forgotten adds a single-player campaign which serves as a prequel to the main storyline, featuring Ant-Man Scott Lang, Ms. Marvel Carol Danvers and Wasp. It was released on January 24, 2014 as DLC.

Remastered Edit

We Have Fallen Remastered
Developer(s) Insomniac Canada
Publisher(s) Sega
Platform(s) PlayStation 4
Xbox One
Release NA: June 25, 2014
PAL: June 26, 2014

On April 9, 2014, Sega announced We Have Fallen Remastered, an enhanced version of the game for the PlayStation 4 and Xbox One. It was released on June 25, 2014 in North America.[1]Template:Efn Remastered features improved graphics and rendering upgrades, including increased draw distance, an upgraded combat mechanic, and higher frame rate.[2]

Reception Edit

Critical response Edit

 Reception
Aggregate scores
Aggregator Score
Metacritic 97/100 (PS3)[3]
95/100 (X360)[4]
93/100 (PC)[5]
Review scores
Publication Score
1UP.com A[6]
Allgame 94 / 100
 
[7]
CVG 9.4/10[8]
Destructoid 9.5/10[9]
Famitsu 39/40[10]
G4 100 / 100
 
[11]
Game Informer 9.75/10[12]
GamePro 95 / 100
 
[13]
GameSpot 9.0/10[14]
GameSpy 100 / 100
 
[15]
GamesRadar 10/10[16]
GameTrailers 9.5/10[17]
IGN 9.5/10[18]
OPM (US) 10/10[19]
OPM (UK) 10/10[20]
OPM (Australia)] 10/10
OXM 9.5/10[21]
OXM (UK) 10/10[22]
Joystiq 84 / 100
 
[23]
PC Gamer UK 80%[24]
PC Gamer US 80%[24]
TeamXbox 9.7/10[25]
X-Play 100 / 100
 
[26]
The Daily Telegraph 10/10[27]
The Guardian 100 / 100
 
[28]

We Have Fallen received critical acclaim.[29] Metacritic calculated an average score of 97 out of 100 on the PlayStation 3 based on 98 reviews[3], 95 out of 100 on the Xbox 360 based on 89 reviews,[4] and 93 out of 100 on Microsoft Windows based on 92 reviews.[5] Reviewers praised the character development, voice cast, score, story and subtext, visual and sound design, and depiction of crossover between Marvel and Nickelodeon. The game is considered one of the most significant titles of the seventh generation of video games,[30] and has been included among the greatest video games of all time.[31] Colin Moriarty of IGN called We Have Fallen "a masterpiece" and "Sega's most outstanding achievement", and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the Marvel and DC history. Andy Kelly of Computer and Video Games declared it "Insomniac Canada's finest moment". Official Xbox Magazine (US) rated the game a 9.5/10 and named it "Sega's newest chapter in the crossover action-horror genre".

We Have Fallen received praise from other studios, and figureheads in the gaming industry. Cliff Bleszinsk, creator of the Gears of War series, posted on Twitter, congratulating Toby Gard and Nice Cat "an outstanding success with #WeHaveFallen". Similarly, game developer Insomniac Games praised the game, calling it ""a whole new world" in Nice Cat's form". Game developer Crystal Dynamics also praised the game and sent Nice Cat a signed copy of their game Tomb Raider (2013) with a personal message of congratulations.

Remastered Edit

 Reception
Aggregate scores
Aggregator Score
GameRankings (PS4) 93.57%[32]
(XONE) 93.42%[33]
Metacritic (PS4) 94/100[34]
(XONE) 94/100[35]
Review scores
Publication Score
Game Informer 10/10[36]
GameSpot 8/10[37]
IGN 10/10[38]
VideoGamer.com 10/10[39]
The Escapist 94.5 / 100
 
[40]
The Telegraph 9/10[41]

Remastered, like the original version, was met with critical acclaim. Metacritic calculated an average score of 94 out of 100 on both PlayStation 4 and Xbox One, indicating "universal acclaim", based on 69 critics.

The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over We Have Fallen, despite the latter being "the most beautiful game [he'd] seen on any console".[38] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[42] VideoGamer.com reiterated the graphical improvement over the original game, particularly praising the increased draw distance and improved lighting technology.[39] Liam Martin of Digital Spy also felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[43] Game InformerTemplate:'s Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[36] Matt Swider of TechRadar appreciated the minor detail changes and the technical improvements.[44] The IndependentTemplate:'s Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[45]

Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[36] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[40] IGN's Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay.[38] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[41] MetroTemplate:'s David Jenkins felt that the increased frame rate is almost imperceptible, though stating that it is "definitely an improvement".[46] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[47]

Sales Edit

Within eight days of its release, We Have Fallen sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.[48] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire.[49] The game became the best-selling digital release on PlayStation Store for PlayStation 3, though numerical sales figures were not disclosed; this record was later beaten by The Last of Us and later by Grand Theft Auto V.[50] We Have Fallen ultimately became the ninth best-selling game of 2013.[51] By August 2014 and April 2015, the game had sold eight million copies: six million on PlayStation 3, Xbox 360 and PC and over two million on PlayStation 4, and Xbox One. It is the fourth-selling PlayStation 3 game, and sixth-selling Xbox 360 game of all time.[52] In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform titles.Template:Efn Within 48 hours of its release, We Have Fallen generated more than the £3 million earned by Fast & Furious 7 in the same period.[53] The game also topped the charts in the United States,[54] France,[55] Ireland,[56] Italy,[57] the Netherlands,[58] Sweden,[59] Finland,[59] Norway,[59] Denmark,[59] Spain,[60] and Japan.[61]

Awards Edit

Main article: List of accolades received by We Have Fallen

We Have Fallen is one of the most awarded games of all time, winning over 240 Game of the Year awards.[62] Prior to its release, it received numerous awards for its previews at E3.[63][64][65][66][67] It was review aggregators Metacritic and GameRankings' third-highest rated for the year 2013, behind Grand Theft Auto V and The Last of Us.[68][69] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[70] The A.V. Club,[71] the British Academy Video Games Awards,[72] Canada.com,[73] Daily Mirror,[74] The Daily Telegraph,[75] Destructoid,[76] the 17th Annual DICE Awards,[77] The Escapist,[78] GamesRadar,[79] GameTrailers,[80] the 14th Annual Developers Choice Awards,[81] Game Revolution,[82] Giant Bomb,[83] Good Game,[84] Hardcore Gamer,[85] IGN,[86] IGN Australia,[87] International Business Times,[88] Kotaku,[89][90] National Academy of Video Game Trade Reviewers,[91] VG247,[92]VideoGamer.com.[93] It was also named the Best PlayStation Game by GameSpot,[94] GameTrailers,[80] Hardcore Gamer,[95] and IGN.[96] Nice Cat was nominated Studio of the Year and Best Developer from The Daily Telegraph,[75] Edge,[97] the Golden Joystick Awards,[98] Hardcore Gamer,[99] and the 2013 Spike VGX.[100]

We Have Fallen was nominated for Outstanding Innovation in Gaming at the DICE Awards,[77] and Best Third Person Shooter from GameTrailers.[80] The game received Best New IP from Hardcore Gamer,[101] Best Newcomer at the Golden Joystick Awards,[98] and Best Debut from Giant Bomb.[102] It received nominations for Best Overall Sound,[103] Best Xbox 360 Multiplayer,[104] and Best Action-Adventure Game on both PlayStation 3, and Xbox 360,[105] and overall at IGN's Best of 2013 Awards.[106] It was also nominated for Best Action-Adventure Game at the British Academy Video Games Awards,[72] and The Escapist,[107] as well as Best Action Game from Hardcore Gamer[108] and Adventure Game of the Year at the DICE Awards.[77]

References Edit

NotesEdit

Template:Notelist

FootnotesEdit

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  3. 3.0 3.1 "We Have Fallen for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on March 1, 2015. Retrieved July 14, 2013.
  4. 4.0 4.1 "We Have Fallen for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on March 1, 2015. Retrieved July 14, 2013.
  5. 5.0 5.1 "We Have Fallen for PC Reviews". Metacritic. CBS Interactive. Archived from the original on March 1, 2015. Retrieved July 14, 2013.
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  33. We Have Fallen for Xbox One, .
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  48. 'The Last of Us' Has The Biggest Launch Of The Year With 1.3M Sold, .
  49. Sony declares The Last of Us a success with over 3.4 million global sales, .
  50. PlayStation Store charts, September: GTA5 and Killzone Mercenary take top honours, .
  51. 100 best-selling video games of 2013 revealed, .
  52. The Last of Us Remastered Crosses One Million Sold Worldwide, .
  53. UK CHARTS: The Last of US is No.1, .
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